Rebuilding the Lonestar state

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Rebuilding the Lonestar state is a set of decisions availavable to the Provisional republic of Texas and by extension (after it is formed) the countries it formed from. These countries are Texan Brotherhood, Unity of Austin and the Lone Star. (mabye also the Tubeheads but they dont have a focus for it and are a minor).

This set of decisions is slightly different than clasic development decisions for one, they can be pursued simultaneously (if you have the apropriate focus), take various ammounts of time, the outcome is predetermined and significantly beter.

These decisions are one of the reasons Provisional republic of Texas is so powerfull (at least in 3.2), the other being their special constitution mechanic.

List of the decisions

Rebuild the gas fields

  • Bonuses
    • +10% resource gain efficiency
    • +20% synthetic oil (unclear what it does)
    • +100% energy cell gain per energy
    • +100% energy cell capacity
  • Requirements and cost
    • Requires "Form the TBR" and "Rebuild the gas fields" focuses
    • for 24(bug?) days
      • 15% consumer goods factories
      • -20% civilian factory construction speed

Texas Calling

  • Bonuses
    • +20% PP gain
    • +25 weekly manpower
    • +1% weekly stability
    • -10% justify wargoal time
    • +20% ideology drift defense
    • +0.05% daily compliance gain
  • Requirements and cost
    • Requires "Form the TBR" and "Texas Calling" focuses
    • for 240 days
      • 15% consumer goods factories
      • -20% civilian factory construction speed


Refurbish old satelites

  • Bonuses
    • +25% air range
    • +10% division speed
    • +100% encryption
    • +100% decryption
    • +25% civilian inteligence
    • +25% army inteligence
    • +25% navy inteligence
  • Requirements and cost
    • Requires "Form the TBR" and "Refurbish old satelites" focuses
    • for 240 days
      • 15% consumer goods factories
      • -20% civilian factory construction speed


Build the trans-Texas line

  • Bonuses
    • Every owned state
      • +4 infrastructure
  • Requirements and cost
    • Requires "Form the TBR" and "??" focuses
    • for 240 days
      • 15% consumer goods factories
      • -20% civilian factory construction speed

Begin shipping in the Gulf

  • Bonuses
    • +10% fleet coordination
    • +10% PP gain
    • +20% spotting speed
    • +15% naval max range factor
    • +15% caps income
    • +5% trade tarrifs
  • Requirements and cost
    • Requires "Form the TBR" and "Begin Shipping in the Gulf" focuses
    • for 240 days
      • 15% consumer goods factories
      • -20% civilian factory construction speed

Trivia and bugs

  • Every focus mentioned on this page takes 30 days, in total 180 days (+240) to complete all.
  • It is possible to start all the decisions at the same time reducing yourself to -100% construction time and 75% extra consumer factories. This might be preferable to gradual implementation over the tie of ~1200 days (if the bug is fixed).
  • (BUG) The timer on "Rebuild the gas fields" seems to be mising a 0 and now takes only 24 days instead of 240.