Alamo Chapter
Alamo Chapter is a major nation of the Texas region, being a more traditional splinter group of the Texan Brotherhood.
Creation
On the 25th of September 2275 the tensions in the Texan Brotherhood reached The Breaking Point and many high ranking officers decided to split from the main chapter and create their own, based around the historical site of Alamo. The secession went rather smoothly. While an all-out civil war was prevented, there was a minor conflict over the fate of the Richmond province, which depending on the Texan Brotherhood's response either escalated to an armed skirmish or was resolved by the Alamo chapter purchasing the province. Either way the Alamo eventually gain control and core on Richmond.
Events
National Focuses
Alamo Chapter National Focus Tree
Politics
National Spirits
Alamo chapter starts with one National spirit, but it may gain Payments for Richmond (Consumer Goods Factories: (+)10.0%) depending on the Texan Brotherhood's response to the Richmond: We Need It event.
- Foreign subversive activities efficiency: -75%
- Factory Bomb Vulnerability: -60.00%
- Trade deal opinion factor: -50.00%
- Special Forces Minimum Capacity: +60
- Energy Cell Gain per Energy: +10.00%
- Energy Cell Capacity: +50.00%
- Damage to Garrisons: -30.00%
- If you own La Resistance, this idea also adds 2 counter-intelligence and 1 crypto strength
Leaders
|
Staff and Designers
Category | idea | image | desc | Prerequisites | Effects | costs |
---|---|---|---|---|---|---|
cultural_advisor | ||||||
Political Mastermind |
|
|
100 | |||
cultural_advisor | ||||||
Brotherhood Scribe |
|
|
100 | |||
cultural_advisor | ||||||
Decorated Hero |
|
|
100 |
Military
While the Alamo Chapter technically starts with no army, its first focus gives it quite a sizeable and elite army for its size. This happens as a part of loading the Order of Battle file.
The order of battle sets up production of equipment, with 2 factories on Infantry Equipment, 1 factory on Power Armour and 1 factory on Motorised.
Three new division templates are also added: Brotherhood Knights (7 Infantry battalions), Brotherhood Paladins (6 Power Armour battalions) and Rapid Deployment Group (6 Motorised battalions).
The order of battle also spawns 14 divisions across the Alamo Chapter territory with the following composition.
- 2 Veterans Brotherhood Paladins, fully equipped
- 3 Regular Brotherhood Paladins, 80% equipped
- 9 Regular Brotherhood Knights, fully equipped
Economy
Because the Texan Brotherhood is (basically) incapable of construction until Alamo Chapter secedes the starting amount of Industry and available Resources is independent of player action.
4 | 3 | 3 |
42 | 28 | 49 | 16 | 14 | 16 |
Technology
Alamo Chapter retains researched technologies (as well as the ones currently being researched) from the Texan Brotherhood.
Alamo Chapters second focus sets the number of the Nation's Research slots to 6, making Alamo Chapter one of the few Nations with 6 research slots shortly after the Game Start. The second focus also unlocks additional technology levels, the outcome of it is represented in the following table.
Basic | Intermediate | Sophisticated | ||||
Infantry |
||||||
Support |
||||||
Special Forces |
||||||
Power Armour |
||||||
Vehicles |
||||||
Robotics |
||||||
Basic | Intermediate | Sophisticated | ||||
Aircraft |
||||||
Naval Vessels |
||||||
Industry |
||||||
Electronics |
||||||
Construction |
||||||
Exploitation |
||||||
Starting Position
Alamo Chapter starts in the South Western part of Texan Brotherhood territory, up to the Richmond province.
"Waiting on a shipment of spit and shine!"
This page is still under construction. Information here may be inaccurate, incomplete, or incorrigible! |