Guardians

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The Guardians are a religious Brotherhood of Steel offshoot in the West Coast region.

Historical background

When Maxson’s first radio calls were sent out across the wasteland following the Great War not all of the army detachments that agreed with Maxson’s orders and doctrines simply chose to stick with that tradition. The Guardians were one such offshoot diverting from tradition and evolving separately from the Brotherhood. Superstitious, and consumed by their own religious beliefs on the dangers of language as well as technology, contact with Lost Hills was severed an age ago.

Such things are apt to change however, and while they step into the Esmerelda Valley as Guardians, who can say what they may be when they step out?
- Scenarios country selection screen quote

Events


Politics

National spirits

The Guardians start with two national spirits:

Bunker Blues icon
Bunker Blues
  • Foreign subversive activities efficiency: -75%
  • Factory Bomb Vulnerability: -60.00%
  • Trade deal opinion factor: -50.00%
  • Special Forces Minimum Capacity: +60
  • Energy Cell Gain per Energy: +10.00%
  • Energy Cell Capacity: +50.00%
  • Damage to Garrisons: -30.00%
  • If you own La Resistance, this idea also adds 2 counter-intelligence and 1 crypto strength
Chaotic Conflicts icon
Chaotic Conflicts
  • Can't Accept Volunteers: Yes
    Will be removed 31 December, 2276.
The chaotic conflicts Guardians is engaged in is making it difficult for other groups to effectively send us aid!


Leaders

Gameplay

Military

The Guardians begin with four divisions, three being Bleak Soldiers and one being Cardinals.

Conscription Law

Brotherhood of Steel Chapters follow strict caste systems allowing only the wasteland famous Paladins to serve in combat. However some Chapters are not as codex compliant allowing Knights, Scribes, and even Initiates to serve in battle for the Brotherhood. Thought even with compliance to the codex some chapters may elect to allow those not of the Paladins to fight when the need arises.

Paladins icon
Paladins
  • Division training time: +15.0%
  • Division Organization" +5.0%
  • Recruitable population: 2.00%
  • Stability: +5.00%
  • Division Attack: +5.0%
  • Division Defense: +5.0%
  • Research Speed: +5.00%
  • Special Forces Minimum Capacity: +80
The wasteland is an extremely harsh place. Not only will our external forces have to face raiders and mutants but also pockets of radiation, little to no food or water, and constant risk of debris in urban zones. As such, we will decide to only deploy the best of the best in this harsh place. Only the famous paladins, the highest rank our soldiers can achieve will be deployed. They shall be the brotherhood's sword, as well as its shield.
Requirements


Senior Knights icon
Senior Knights
  • Division training time: +10.0%
  • Division Organization" +5.0%
  • Recruitable population: 4.00%
  • Stability: +3.00%
  • Division Attack: +4.0%
  • Division Defense: +4.0%
  • Research Speed: +5.00%
  • Special Forces Minimum Capacity: +60
As the need to project our power throughout the wasteland makes itself know, we have to compromise more and more. One cannot efficiently control vast pockets with soldiers requiring years of experience before they are deployed. Allowing senior knights, distinguished soldiers barely a rank below paladins, to deploy with them as support will bolster our troops, and still only allow the best into the wasteland.
Requirements


Knights icon
Knights
  • Division training time: +5.0%
  • Division Organization" +3.0%
  • Recruitable population: 6.00%
  • Stability: +1.00%
  • Division Attack: +3.0%
  • Division Defense: +3.0%
  • Research Speed: +5.00%
  • Special Forces Minimum Capacity: +60
With senior knights still taking a vast amount of training to deploy, and them being few in numbers in our already small manpower pool, we should consider allowing proven knights to deploy alongside higher ranks. Knights are still battle-proven soldiers, having earned not only their rank but the best weapon we can give them. Deploying them will come to the detriment of the effectiveness of our forces, but doing so will let us have many more units ready to defend the Brotherhood.
Requirements


Scribes icon
Scribes
  • Division training time: -5.0%
  • Division Organization" +3.0%
  • Recruitable population: 9.00%
  • Stability: -3.00%
  • War Support: +7.00%
  • Division Attack: +1.0%
  • Division Defense: +1.0%
  • Special Forces Minimum Capacity: +40
The need for troops is overwhelming. We cannot sustain our military occupation and campaigns with only proven soldiers coming from our bunkers. Scribes are competent technicians eager to help our cause, and we can deploy them as rank and file soldiers, protected by knights and paladins. But this will mean they will not be safe in the bunker, studying technology. Deploying our scientist on the battlefield is also sure to make some of our citizens lose faith in our cause.
Requirements


Initiates icon
Initiates
  • Division training time: -5.0%
  • Recruitable population: 12.00%
  • Stability: -10.00%
  • War Support: +7.0%
  • Special Forces Minimum Capacity: +40
Initiates are a numerous group of recruits that still need a lot of training before becoming knights. In case of extreme danger, we can decide to deploy them before they achieve that rank. Doing so means we can get troops necessitating little in terms of training, and would considerably increase the size of our army. But it will also mean sending untrained recruits in the wasteland, which is sure to turn away a number of citizens from our cause. Care is to be taken, as this decision is not done lightly.
Requirements



Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
2 0 1
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
6 8 6 0 0 0

Technology


Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Basic Intermediate Sophisticated
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Aircraft
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Behind the scenes

  • The Guardians are a mix of both a Wasteland series faction, the Guardians of the Old Order from the 1988 post-apocalyptic role-playing game Wasteland,[1] and the Guardian Brotherhood from the cancelled Fallout online game, Project V13, also known as Fallout Online.[2]
    • The Guardians leader, Cardinal Scott, wears T-51c Power Armor, which was to be featured in Fallout Online.[3]

References

  1. Zusk: "https://wasteland.fandom.com/wiki/Guardians_of_the_Old_Order
    ( Guardians are cool, since they are both a Fallout reference, and a Wasteland reference, since the Fallout one was a 1-1 reference to Wasteland )"

    - Obtained from Discord, 10/22/2021
  2. Who are the guardians, their boss has cool armor
    Zusk: "https://fallout.fandom.com/wiki/Guardian_Brotherhood"
    - Obtained from Discord, 10/21/2021
  3. Zusk: "Yeah, Cardinal Scott's's armor is T-51c, which is from V13 - aka Interplay's Fallout Online
    not the Fallout Online F2-project!"

    - Obtained from Discord, 10/21/2021