Shale's Army
Jump to navigation
Jump to search
While other mutants of Texas abandoned the vision and dream of Attis, Shale keeps it alive. The humans of Texas fear the vats of FEV, as Fort Stockton prepares for war. If Shale succeeds, the emerald banner will fly across Texas and the mutant race will stand supreme once more.
Especially with the help of this new Shop-Tec terminal . . .
- Scenarios country selection screen quote
Shale's Army is a Super Mutant army in the Texan region.
Historical background
Especially with the help of this new Shop-Tec terminal . . .
- Scenarios country selection screen quote
Shale's Amy is a warband of first generation super mutants exclusively, led by Shale, one of Attis’s fiercest commanders. Their hatred for all non-Super Mutants is readily apparent, and they make a living out of claiming the lives of their neighbors, ultimately aiming to rebuild Unity from the ground up.[1]
Events
Main article: Shale's Army events
Politics
National spirits
Shale's Army begins with one national spirit:
Attis Army Remnants
- Recruitable Population: 2.50%
- Outpost construction speed: +5.00%
The Attis Army was a super mutant army that was one of the largest offshoots of the Master's Army. Led by a former general of the Master Attis was a extremely intelligent and cunning super mutant who nearly was able to bring all of Texas under his control - however, a contingent of the Brotherhood was able to put a stop to his plans and the army was shattered into smaller groups of warbands, all fighting for control amongst each other.
Gameplay
Military
Shale's Army begins with five divisions all being Attis Army Remnants.
Economy
4 | 2 | 4 |
13 | 13 | 17 | 0 | 0 | 0 |
==Technology==
Basic | Intermediate | Sophisticated | ||||
Infantry |
||||||
Support |
||||||
Special Forces |
||||||
Power Armour |
||||||
Vehicles |
||||||
Robotics |
||||||
Basic | Intermediate | Sophisticated | ||||
Aircraft |
||||||
Naval Vessels |
||||||
Industry |
||||||
Electronics |
||||||
Construction |
||||||
Exploitation |
||||||
Behind the scenes
- Zusk worked on Shale's Army in the 3.0 update.[2] The focus of Shale's Army, from a narrative perspective, was to effectively retell the story of Fallout:Brotherhood of Steel to players through Shale's eyes.[3]
- As Shale's Army, Ironmongers, and the Unity of Austin are all splinter factions of the Master's former Unity, they have flags reflecting their heritage, based off the flag of the Unity's public face: The Children of the Cathedral.[4]
References
- ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): "Shale’s Army: a warband of first generation super mutants exclusively, led by Shale, one of Attis’s fiercest commanders. Their hatred for all non super mutants is readily apparent, and they make a living out of claiming the lives of their neighbours, ultimately aiming to rebuild Unity from the ground up."
- ↑ Sole Survivor: "For my first question, what nations have you created, or otherwise worked on/contributed to?"
Zusk: "Heyo! I am a big content designer for Old World Blues and have touched my hands into most of the mod, at one point or another.
Before I joined the team, I did the Yakuza Rising submod!
After I joined the team...
2.0
Tzotzil ( Coding )
2.1
Troll Warren ( Redesign )
Marrow Drinkers
Mirelurk Tribe
Apostles
Bonedancers
3.0
Shale's Army
Unity of Austin
Ironmongers
Twin Mothers
Hangdogs ( Initial design and some scripting )
Mojave Chapter
Think Tank
New Vegas ( Partial Redesign )
Western Brotherhood ( Partial Redesign )
3.1
The Last Patrol
3.2
Lanius's Cohort ( Redesign )
- Obtained from Discord, 10/19/2021 - ↑ Sole Survivor: "2. I've read and documented the Dev Diaries for some of the 3.0 factions, but what would you say you were going for, in narrative and tactical terms, when it came to deviating from how BoS 2 was to present its factions, and your redesigns in 3.0?"
Zusk: "It depends on the country really!
With Shale, I really wanted to retell the story of Fallout: Brotherhood of Steel through Shale's eyes. Shale going through Attis's steps in the same way the player is.
With Juggernaut, I explore the fanon side of OWB, having a fanon-inspired Super Mutant faction primairly interact with the fanon in the mod - Mexico.
With Keats, I primairly focused on painting some elements that would have been seen in Brotherhood of Steel 2, although it wasn't really about Reese in the same way Shale's tree was about Attis.
Really, I think the difference between how we reflected Reese and Attis is that Attis is a much more fleshed out character then Reese. We don't really hear his character reasoning for why he did what he did, so its hard to make a faithful narrative based on his story.
We tried to make it important, mind you. After all - the center of the Super Mutant conflict is the settlement of Eden and Reese's jungle, being guarded by the player character from Brotherhood of Steel 2 in a attempt to protect humanity from the perils there. But its less so then with Shale's story because we could more just focus on talking about what Reese did, rather then Why"
- Obtained from Discord, 10/19/2021 - ↑ There are like three that are just a nuclear symbols in different orientations
Violet: "That’s because they’re Unity fragments :smile:
they’re all Super Mutants, and have essentially derivatives of that “idea”"
- Obtained from Discord, 2/2/2022