Ironmongers

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The Ironmongers are a raider group in the Texan region.

Historical background

Shale dreams of a new mutant empire. Keats prays for a better world. The Juggernaut knows the things that really matter - RED STRIPES MAKE THINGS GO FASTER.

The Ironmongers are plotting to go south, and loot the richest of Mexico. For even robot gods are made of tasty, tasty scrap.
- Scenarios country selection screen quote

A group of Super Mutant who have taken over former Texan Arms Association factories, regularly plundering them. The Ironmongers distinction in comparison to other Super Mutant groups is their ability construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake.[1]

Events


Politics

National Spirits

The Ironmongers starts with three national spirits:

Racree Infestation icon
Racree Infestation
  • Division Organization: -12.0%
  • Max Factories in a State: -12%
  • Construction Speed: -12.00%
  • Factory Output: -12.00%
A horde of feral, radiation-deranged racree have made burrows across our land! They are hurting our ability to fully utilize the industrial space we have available to us.
Rust from the Great Storm icon
Rust from the Great Storm
  • Division Attack: -8.0%
  • Factory Output: -8.00%
Ten years ago a great tropical storm crashed through the Gulf of Mexico. While by this point most other nations have fully recovered from the damage it wrought the Ironmongers still struggle with the rust it left on their tools and war machines. With the help of their Gearjocks they have finally made a good deal of headway in returning their forges to a state of normalcy - a full industrial recovery looking to be just beyond the horizon.
Attis Army Remnants icon
Attis Army Remnants
  • Recruitable Population: 2.50%
  • Outpost construction speed: +5.00%
Countries with this idea cannot justify on one another manually and must use war goals given through national focuses.
The Attis Army was a super mutant army that was one of the largest offshoots of the Master's Army. Led by a former general of the Master Attis was a extremely intelligent and cunning super mutant who nearly was able to bring all of Texas under his control - however, a contingent of the Brotherhood was able to put a stop to his plans and the army was shattered into smaller groups of warbands, all fighting for control amongst each other.

The Rust from the Great Storm spirit is removed upon the 23rd of August, 2276.


Gameplay

Military

The Ironmongers begins with four divisions, all being Battle Wagon divisions.

Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
5 0 2
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
17 28 42 19 17 0

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
Research comp bg s.png Research unavb bg s.png Research unavb bg s.png
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Power Armour
Research unavb bg s.png Research unavb bg s.png Research unavb bg s.png
Techtree tab armour.png
Vehicles
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab robotics.png
Robotics
Research unavb bg s.png Research unavb bg s.png Research unavb bg s.png
Basic Intermediate Sophisticated
Techtree tab air.png
Aircraft
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
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Naval Vessels
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
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Industry
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab engineering.png
Electronics
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab industry.png
Construction
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Exploitation
Research comp bg s.png Research comp bg s.png Research unavb bg s.png




Behind the scenes

  • Zusk worked on the Ironmongers in the 3.0 update.[2] The focus of the Ironmongers, from a narrative perspective, was to explore the "fanon" side of the mod, having a fan-made Super Mutant faction interact with OWB's fan-made Mexican nations.[3]
  • As the Ironmongers, Unity of Austin, and Shale's Army are all splinter factions of the Master's former The Children of the Cathedral.[4]

References

  1. Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): "The Ironmongers: a group of mutants who’ve taken over former TAA factories, regularly plundering their gunsmith neighbours. Unlike many other mutants, they construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake."
  2. Sole Survivor: "For my first question, what nations have you created, or otherwise worked on/contributed to?"
    Zusk: "Heyo! I am a big content designer for Old World Blues and have touched my hands into most of the mod, at one point or another.

    Before I joined the team, I did the Yakuza Rising submod!
    After I joined the team...

    2.0
    Tzotzil ( Coding )

    2.1
    Troll Warren ( Redesign )
    Marrow Drinkers
    Mirelurk Tribe
    Apostles
    Bonedancers

    3.0
    Shale's Army
    Unity of Austin
    Ironmongers
    Twin Mothers
    Hangdogs ( Initial design and some scripting )
    Mojave Chapter
    Think Tank
    New Vegas ( Partial Redesign )
    Western Brotherhood ( Partial Redesign )

    3.1
    The Last Patrol

    3.2
    Lanius's Cohort ( Redesign )
    - Obtained from Discord, 10/19/2021
  3. Sole Survivor: "2. I've read and documented the Dev Diaries for some of the 3.0 factions, but what would you say you were going for, in narrative and tactical terms, when it came to deviating from how BoS 2 was to present its factions, and your redesigns in 3.0?"
    Zusk: "It depends on the country really!
    With Shale, I really wanted to retell the story of Fallout: Brotherhood of Steel through Shale's eyes. Shale going through Attis's steps in the same way the player is.
    With Juggernaut, I explore the fanon side of OWB, having a fanon-inspired Super Mutant faction primairly interact with the fanon in the mod - Mexico.
    With Keats, I primairly focused on painting some elements that would have been seen in Brotherhood of Steel 2, although it wasn't really about Reese in the same way Shale's tree was about Attis.

    Really, I think the difference between how we reflected Reese and Attis is that Attis is a much more fleshed out character then Reese. We don't really hear his character reasoning for why he did what he did, so its hard to make a faithful narrative based on his story.

    We tried to make it important, mind you. After all - the center of the Super Mutant conflict is the settlement of Eden and Reese's jungle, being guarded by the player character from Brotherhood of Steel 2 in a attempt to protect humanity from the perils there. But its less so then with Shale's story because we could more just focus on talking about
    what Reese did, rather then Why"
    - Obtained from Discord, 10/19/2021
  4. There are like three that are just a nuclear symbols in different orientations
    Violet: "That’s because they’re Unity fragments :smile:
    they’re all Super Mutants, and have essentially derivatives of that “idea”"

    - Obtained from Discord, 2/2/2022