The Den national focus tree/scriptoutput

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Focus Prerequisites Effects
A Den Of Wickedness icon
A Den Of Wickedness
Before the war the Den was just one of many small towns on the border between sunny California and foggy Oregon, a place almost forgotten by all gods. This peculiar position is what saved it from being hit by Chinese nuclear bombs.
  • Trigger country event “Den after the Great War”
The Origin Of The Mordino Family icon
The Origin Of The Mordino Family
The Den has had a large number of owners, but they are not so important. Everyone knows the Mordinos are the Den's real masters. Once, the whole of Nevada feared them, but like every great thing, they started small.
  • Requires the following:
    • A Den Of Wickedness “A Den Of Wickedness”
  • Trigger country event “Origin of the Mordino family”
The Mordino Expansion icon
The Mordino Expansion
Once, the Mordinos were a mighty family who vied for domination of Reno. Oh, those glorious days... They're now long gone, but none of the Mordinos will deny himself the pleasure of nostalgia for those times.
  • Requires the following:
    • The Origin Of The Mordino Family “The Origin Of The Mordino Family”
  • Trigger country event “Rise of the Mordino family”
Too Big for The Biggest Little Town icon
Too Big for The Biggest Little Town
As rapid as the rise was the fall of the Mordino family's influence, was its fall. But what kicked them out? Depends on who you ask.
  • Requires the following:
    • The Mordino Expansion “The Mordino Expansion”
  • Trigger country event “Fall of the Mordino family”
Slave Warriors icon
Slave Warriors
Don Mordino has long cherished the dream of restoring the true power of the Mordino family and re-establishing their power in New Reno. For this he needs fighters, many fighters. Slaves who believe in the promise of freedom make great recruits.
  • Requires the following:
    • Too Big for The Biggest Little Town “Too Big for The Biggest Little Town”
  • Custom effect tooltip: We will arm former slaves
  • Hidden effect:
    • Create “Slave Warriors” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Slave Warriors template
      • Create Flag of The Den The Den unit based on the Slave Warriors template
  • Gain Manpower 250 Manpower
Hire Salvatores icon
Hire Salvatores
Mordino has always had a rather complicated relationship with the Salvatores. We were never friends, but sometimes we worked together. Now that the family has lost its influence in Reno, it's time to recruit them and convince them to join our attack on the city.
  • Requires the following:
    • Too Big for The Biggest Little Town “Too Big for The Biggest Little Town”
  • Has more than 20 Political PowerPolitical Power
  • Custom effect tooltip: We will be joined by remnants of Salvatore
  • Hidden effect:
    • Create “Salvatore” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Salvatore template
  • Lose Political Power 20 Political Power
  • Trigger country event “The last Salvatore”
Hire Van Graffs icon
Hire Van Graffs
It's no secret to us that the Reno families want to come to terms with the Van Graffs. They are currently one of the few independent forces in Northern California. But why not make them a counter offer and lure them over to our side?
  • Requires the following:
    • Slave Warriors “Slave Warriors”
  • Requires the following:
    • Hire Salvatores “Hire Salvatores”
  • Has more than 20 Political PowerPolitical Power
  • Custom effect tooltip: A small number of Van Graff thugs will be on our side
  • Hidden effect:
    • Create “Van Graffs” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Van Graffs template
  • Lose Political Power 20 Political Power
Hire Yakuza Ronin icon
Hire Yakuza Ronin
The Yakuza are a proud people that have their own issues with Reno. They generally keep to themselves - but everyone has a price.
  • Requires the following:
    • Hire Van Graffs “Hire Van Graffs”
  • None of:
  • Has more than 20 Political PowerPolitical Power

The following will bypass the focus:
  • File:Yakuza.png Yakuza:
    • At least one of the following is true:
      • Is a subject nation
      • Is in a faction
      • Does not exist
  • Custom effect tooltip: Yakuza techno-samurai will fight with us
  • Hidden effect:
    • Create “Tech samurai” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Tech samurai template
  • Lose Political Power 20 Political Power
Hire the Jackals icon
Hire the Jackals
Jackals are not reliable allies, given their savagery and cannibalism, but we can always hire them.
  • Requires the following:
    • Hire Van Graffs “Hire Van Graffs”
  • None of:
  • Has more than 20 Political PowerPolitical Power

The following will bypass the focus:
  • Flag of Jackals Jackals:
    • At least one of the following is true:
      • Is a subject nation
      • Is in a faction
      • Does not exist
  • Custom effect tooltip: Savage jackals will join us
  • Hidden effect:
    • Create “Jackal warriors” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Jackal warriors template
  • Lose Political Power 20 Political Power
Probe the Perimeter icon
Probe the Perimeter
We managed to muster a large force. We have our own soldiers, Salvatores and Van Graffs. We have our allies - Yakuza and Jackals. But before starting an attack, we need to demonstrate our own strength, and seize a launching point to take drown Reno. The Sierra Army Depot will do for a start.
  • Requires the following:
    • Hire the Jackals “Hire the Jackals”
  • Requires the following:
    • Hire Yakuza Ronin “Hire Yakuza Ronin”
Return to Reno icon
Return to Reno
With our army blooded in conflict, we can now march on Reno. The families will regret kicking us out.
  • Requires the following:
    • Probe the Perimeter “Probe the Perimeter”
  • [Scope]Sierra Army Depot (159):
    • Is owned and controlled by our country

The following will bypass the focus:
{{{1}}}
  • Flag of New Reno New Reno:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
The Den's Development icon
The Den's Development
During the duration of our dangerous departure from Reno, we lost many of the resources we relied upon. We need to turn the Den into more than California's armpit if we want to succeed.
  • Requires the following:
    • Too Big for The Biggest Little Town “Too Big for The Biggest Little Town”
  • [Scope]The Den (57):
    • Add 1 Building slot building slot
    • Add 2 Infrastructure Infrastructure
    • Add 1 Civilian workshop Civilian Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
Raid on Fourways icon
Raid on Fourways
For further development we need initial capital, but the Den has a disgusting reputation and no one will invest in the wretched city. We need cheap labor and slaves to sell, luckily we can easily get them.
  • Requires the following:
    • The Den's Development “The Den's Development”
  • None of:
    • Has completed national focus Western.png “The Chosen Den”
  • Start a border war between Dorris (59) and O'Brien (369)
    • For the attacker trigger “Raid on Fourways” on win
    • For the defender trigger “Raid on Fourways” on win
    • For the attacker trigger “Raid on Fourways” on loss
    • For the defender trigger “Raid on Fourways” on loss
    • For the attacker trigger “Raid on Fourways” on cancel
    • For the defender trigger “Raid on Fourways” on cancel
Raid on Hornbrook icon
Raid on Hornbrook
Hornbrook is one of many small communities in Northern California. We need its inhabitants as cheap labor that we can use on our construction sites.
  • Requires the following:
    • The Den's Development “The Den's Development”
  • None of:
    • Has completed national focus Western.png “The Chosen Den”
  • Start a border war between Dorris (59) and Hornbrook (467)
    • For the attacker trigger “Raid on [467.GetName]” on win
    • For the defender trigger “Raid on [467.GetName]” on win
    • For the attacker trigger “Raid on [467.GetName]” on loss
    • For the defender trigger “Raid on [467.GetName]” on loss
    • For the attacker trigger “Raid on [467.GetName]” on cancel
    • For the defender trigger “Raid on [467.GetName]” on cancel
Restart the Slaving Guild icon
Restart the Slaving Guild
The damned rangers harassed the Den's slavers for years, but with their distraction in the Mojave we can find new 'servants' for the Wasteland. As long as we bribe the Republic to look the other way...
  • Requires the following:
    • Raid on Fourways “Raid on Fourways”
  • Requires the following:
    • Raid on Hornbrook “Raid on Hornbrook”
  • None of:
    • Has completed national focus Western.png “The Chosen Den”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Gets the National Spirit Brk slavery.png “Rebuilding slave trade”
Rebuilding slave trade icon
Rebuilding slave trade
  • Factory Output: +3%
  • Trade Tariffs: +3%
Slave trade in Northern California is practically dead. NCR Rangers, in collaboration with Wrights and Bishops, nearly destroyed it.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Replace the National Spirit Brk slavery.png “Rebuilding slave trade” with the National Spirit Brk slavery2.png “Slight increase in slave trade”
Slight increase in slave trade icon
Slight increase in slave trade
  • Factory Output: +6%
  • Trade Tariffs: +6%
Northern California slave trade is under great pressure. We have a small number of slaves, but this is not enough for all needs.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery2.png “Slight increase in slave trade”
    • Replace the National Spirit Brk slavery2.png “Slight increase in slave trade” with the National Spirit Brk slavery3.png “Strong growth of slave trade”
Strong growth of slave trade icon
Strong growth of slave trade
  • Factory Output: +9%
  • Trade Tariffs: +9%
Slave trade in Northern California is developing. Together with cheap slaves, we took over a large part of this market.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery3.png “Strong growth of slave trade”
    • Replace the National Spirit Brk slavery3.png “Strong growth of slave trade” with the National Spirit Brk slavery4.png “Slave-owning paradise”
Slave-owning paradise icon
Slave-owning paradise
  • Factory Output: +12%
  • Trade Tariffs: +12%
Slave trade is flourishing in Northern California. We managed, in fact, to monopolize it and start making a huge fortune on this.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
    • Gain Manpower 100 Manpower
Rebecca's Casino icon
Rebecca's Casino
Rebecca is one of the few remaining people in Den who still has significant influence. Voluntarily or not, she will give part of her wealth to the needs of the city.
  • Requires the following:
    • Restart the Slaving Guild “Restart the Slaving Guild”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
Mom's Diner icon
Mom's Diner
Rat meat dishes offered by Mom's restaurant are not designed for the picky consumer, it's true. But you can't beat the price and flavour!
  • Requires the following:
    • Restart the Slaving Guild “Restart the Slaving Guild”
  • Add production of 5 Water Water to The Den (57)
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
The Best Garage in Oregon icon
The Best Garage in Oregon
The Den has a fairly large dump of car parts from all over northern California. We can start rebuilding machines from this trash.
  • Requires the following:
    • Rebecca's Casino “Rebecca's Casino”
  • Requires the following:
    • Mom's Diner “Mom's Diner”
  • [Scope]The Den (57):
    • Add 2 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
The Mordinos are Back! icon
The Mordinos are Back!
We did it! Reno is finally our city. We control it, we have defeated the Wrights, the Bishops and these mutants. Now no one can doubt our power over the city and the time has come to officially declare ourselves as the only power in the city.
  • Requires the following:
    • Return to Reno “Return to Reno”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [SCOPE]Our country
    • Change capital to New Reno (285)
  • Set cosmetic tag to TDN_NEW
  • Delete template “Jackal warriors” and delete all units created from this template
  • Delete template “Tech samurai” and delete all units created from this template
  • [SCOPE]Every state:
    • Limited to:
    • Flag of The Den The Den gains a core on this state
  • Trigger country event “Long-awaited victory”
All Roads Lead to Reno icon
All Roads Lead to Reno
All roads truly lead those looking for a night of fun to Reno. Investing in the local infrastructure is sure to lead us into more business, and of course, into profit.
  • Requires the following:
    • The Best Garage in Oregon “The Best Garage in Oregon”
  • Requires the following:
    • The Mordinos are Back! “The Mordinos are Back!”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]Nixon (295):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 3 Infrastructure Infrastructure
  • [Scope]Nixon (295):
    • Add 3 Infrastructure Infrastructure
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Van Graff Expansion icon
Van Graff Expansion
Despite their initial opposition to our conquest of Reno, they will gladly sell weapons to everyone who needs personal protection. In a way, they're heroes for the Wasteland.
  • Requires the following:
    • All Roads Lead to Reno “All Roads Lead to Reno”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 2 Building slot building slots
    • Add 1 Arms workshop Arms Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
The Silver Rush icon
The Silver Rush
The Silver Rush is the establishment of the Van Graffs, who deal in energy weapons and other advanced technology. If we pursue a partnership with them we'd have a greater availability of advanced tech for Reno.
  • Requires the following:
    • Van Graff Expansion “Van Graff Expansion”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add production of 10 (unrecognized string "advanced" for Template:Icon) Advanced Components
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
The Megalodon Club icon
The Megalodon Club
Shark Club was rightfully considered one of the largest gambling establishments in the city, attracting everyone who wished to try their luck. Now let's attract interested people to try their luck from all over northern California and Nevada. Its restoration under the name Megalodon Club will be our first priority.
  • Requires the following:
    • The Silver Rush “The Silver Rush”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 1 Building slot building slot
    • Add 1 Civilian workshop Civilian Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -75
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Trigger country event “Megalodon”
Gladiator Fights icon
Gladiator Fights
The Bishops promoted certain rules, such as banning blades or fights to the death. But that was a bit boring. Inspired by the Legion, let's make people fight to the death for sport! What fun.
  • Requires the following:
    • The Megalodon Club “The Megalodon Club”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -10
    • Scripted Effect: add_caps=yes
  • Gain 5% War support War Support
  • Gain 5% Stability Stability
  • Gain Manpower 100 Manpower
Our Comedy Shows icon
Our Comedy Shows
If you're tired of gambling, try one of the comedy shows at the Chuckle Vault. After all, there are more jokes than just your love life!
  • Requires the following:
    • Gladiator Fights “Gladiator Fights”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -5
    • Scripted Effect: add_caps=yes
  • Gain 5% Stability Stability
Cat's Paw icon
Cat's Paw
Cat's Paw was the most famous of our city's fine brothels and easily rivals Gomorrah. A pleasure for every purveyor, and it is ready, and waiting, for you! Just leave the kids in daycare.
  • Requires the following:
    • All Roads Lead to Reno “All Roads Lead to Reno”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 2 Building slot building slots
    • Add 2 Civilian workshop Civilian Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 25
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Restore Printing icon
Restore Printing
Of course, Cat's Paw was not just a brothel, once there was a printing house that published the famous erotic magazine. Sadly, only a few copies are left after two centuries. But we can print more!
  • Requires the following:
    • Cat's Paw “Cat's Paw”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • Gain 4% Stability Stability
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 25
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Renovating the Desperado icon
Renovating the Desperado
The Desperado is another of New Reno's great casinos, owned by the Mordinos, it is also the center of the drug trade of Reno, primarily the trade of Jet.
  • Requires the following:
    • Restore Printing “Restore Printing”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 2 Building slot building slots
    • Add 2 Civilian workshop Civilian Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Trigger country event “New Desperado”
Put Addicts to Work icon
Put Addicts to Work
There are some who say the Mordinos control through Jet. That's slander. We merely offer discounts on jet to those who need it most as long as they sign several years away working for us.
  • Requires the following:
    • Renovating the Desperado “Renovating the Desperado”
  • Gets the National Spirit Generic production bonus.png “Working Addicts”
Working Addicts icon
Working Addicts
  • Construction Speed: +20%
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 50
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Golden Globes icon
Golden Globes
The Corsican brothers created the first porn studio since the bombs fell, and they continue to provide morale support to the fighting men and women of the NCR. We don't just make money - we make a better world.
  • Requires the following:
    • Put Addicts to Work “Put Addicts to Work”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • Gain 3% Stability Stability
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 50
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Chop Shop icon
Chop Shop
The Chop Shop originally appeared as a tiny workshop on the City's outskirts. But now it's one of the best automobile dealerships in the Wasteland! Just make sure nobody keys your car. Just kidding.

This joke constitutes full warning and absolves the Chop Shop of all liability.
  • Requires the following:
    • All Roads Lead to Reno “All Roads Lead to Reno”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
Chop Shop icon
Chop Shop
  • Chop Shop Opinion: +25
  • Vehicle Technology Research Speed: +10%
  • Motorized Vehicle:
    • Production cost.png Production Cost: −5%
  • [Scope]New Reno (285):
    • Add 2 Building slot building slots
    • Add 1 Arms workshop Arms Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -75
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
City Power Plant icon
City Power Plant
The Wrights have long been a part of the city's power structure, and, in fact, built our lovely power plant! Some say it's fueled by their self-satisfaction, but we know it's environmentally friendly coal.
  • Requires the following:
    • Chop Shop “Chop Shop”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • Add production of 15 Energy Energy to New Reno (285)
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -75
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
The Restored Distillery icon
The Restored Distillery
The Wright family distillery was sadly damaged in recent political struggles, but it's ready and working once again! Just don't try it on the rocks, mutant style.
  • Requires the following:
    • City Power Plant “City Power Plant”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Add 1 Building slot building slot
    • Add 1 Civilian workshop Civilian Workshop
  • Trigger country event “Only honest family”
Mine Railways icon
Mine Railways
Once upon a time, one of the largest railways in the state passed near our city. We still take their metal for our industry, turning old into new.
  • Requires the following:
    • The Restored Distillery “The Restored Distillery”
  • Add production of 10 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • [Scope]New Reno Outskirts (614):
    • Set temporary variable pop_add to 2000
    • Scripted Effect: add_state_population=yes
New Citizens icon
New Citizens
One thing could never be taken away from Wrights - idealism. They always believed that if you build it, they will come. (It in this case being a social infrastructure and not a baseball park). Realizing at least part of their plans is a good opportunity for us to attract new residents to the city.
  • Requires the following:
    • Mine Railways “Mine Railways”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • Gets the National Spirit Generic manpower bonus.png “New Citizens”
New Citizens icon
New Citizens
  • Monthly Population: +5%
We started acting like Wright, trying to attract new people from Wasteland to the city, creating a good reputation for Reno
  • [Scope]New Reno (285):
    • Set temporary variable pop_add to 7000
    • Scripted Effect: add_state_population=yes
Extended Contracts icon
Extended Contracts
Unlike the tyrannical New California Republic, we don't force our citizens to fight. Instead, our citizens coordinate with leading families to defend us all! Aren't they heroes?
  • Requires the following:
    • All Roads Lead to Reno “All Roads Lead to Reno”
  • Gets the National Spirit Generic manpower bonus.png “Contracts”
Contracts icon
Contracts
  • Recruitable Population: 2%
  • Gain Manpower 100 Manpower
Golgotha's Restoration icon
Golgotha's Restoration
Golgotha is the graveyard outside of Reno, where the dead were buried and the enemies of certain families were sent to be disposed of. Restoring Golgotha to its original purpose would remove the enemies of mobster families much more discreetly.
  • Requires the following:
    • Extended Contracts “Extended Contracts”
  • Gets the National Spirit Generic morale bonus.png “Golgotha Restored”
Golgotha Restored icon
Golgotha Restored
  • Damage to Garrisons: −25%
Salvatore's Italian Grill icon
Salvatore's Italian Grill
Salvatore's isn't just a bar - it has some of the best Italian food in the Wasteland. How do we know? It's the only Italian place, as far as we know!
  • Requires the following:
    • Golgotha's Restoration “Golgotha's Restoration”
  • [Scope]New Reno (285):
    • Add 2 Building slot building slots
    • Add 1 Civilian workshop Civilian Workshop
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Trigger country event “Debt is paid by deed”
Renesco's Pharmacy icon
Renesco's Pharmacy
Renesco's pharmacy is for Salvatore one of oldest and most profitable investments that they ever had. This is not just a place for selling chemicals, it is the main drug trafficking hub in the city. It is here that all the pushers in the city are bought with chemicals. Our family makes a lot of money from this, and this trade needs to be expanded.
  • Requires the following:
    • Salvatore's Italian Grill “Salvatore's Italian Grill”
  • [Scope]New Reno Outskirts (614):
    • Set temporary variable pop_add to 3000
    • Scripted Effect: add_state_population=yes
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
New Reno Arms icon
New Reno Arms
New Reno Arms is one of the most elite arms suppliers in all of northern California. They say that many of their handmade samples are even superior in quality to those that Gun Runners produce from Boneyard. And investing in expanding their business is beneficial, including the opportunity to better arm our people.
  • Requires the following:
    • Renesco's Pharmacy “Renesco's Pharmacy”
  • 500 units of File:United States of America.png United States of America Common Weaponry is added to the national Stockpile
  • [Scope]New Reno Outskirts (614):
    • Add 2 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
    • Set temporary variable pop_add to 3000
    • Scripted Effect: add_state_population=yes
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -75
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Sanctuary City icon
Sanctuary City
Reno is a prosperous city, and we often find the disenfranchised of the Wasteland at our gates. By agreeing to turn a blind eye to past misconduct, we may gain an influx of new citizens.
  • Requires one of the following:
    • Our Comedy Shows “Our Comedy Shows”
    • Golden Globes “Golden Globes”
    • New Citizens “New Citizens”
    • New Reno Arms “New Reno Arms”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gain Manpower 1 500 Manpower
  • [Scope]New Reno (285):
    • Set temporary variable pop_add to 15000
    • Scripted Effect: add_state_population=yes
Sweatshop Labour icon
Sweatshop Labour
The ends justify the means, and sweatshop labour is ultimately extremely efficient. These are wasters and junkies who would die on the streets, at least this way they are employed.
  • Requires one of the following:
    • Our Comedy Shows “Our Comedy Shows”
    • Golden Globes “Golden Globes”
    • New Citizens “New Citizens”
    • New Reno Arms “New Reno Arms”
  • Gets the National Spirit Generic production bonus.png “Sweatshops”
Sweatshops icon
Sweatshops
  • [Scope]New Reno (285):
    • Set temporary variable pop_add to 15000
    • Scripted Effect: add_state_population=yes
Looting the Sierra Depot icon
Looting the Sierra Depot
The Sierra Army Depot holds armaments and treasures unimaginable. Having a designated team looting the Depot would create a steady import of armaments to the mobster families of Reno. But why is everyone in Vault City so angry about this?
  • Requires the following:
    • Sanctuary City “Sanctuary City”
  • Requires the following:
    • Sweatshop Labour “Sweatshop Labour”
  • [Scope]Sierra Army Depot (159):
    • Is owned and controlled by our country
  • [Scope]Sierra Army Depot (159):
    • Add 3 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
Sierra Depot Excavation icon
Sierra Depot Excavation
Converting the Sierra Depot looting to a full scale excavation would take some manpower, but ultimately the pre-War secrets of the army base are too valuable to ignore. We could glean much insight from the Depot.
  • Requires the following:
    • Looting the Sierra Depot “Looting the Sierra Depot”
  • Gain 1 research slot
Merc Military icon
Merc Military
Reno has no standing fighting force, unless you consider the mobsters of the individual families. Instead, they must rely on mercenaries as their armies. The vast wealth of Reno means their merc's contracts last very long, however.
  • Requires the following:
    • The Mordinos are Back! “The Mordinos are Back!”
  • Gain Army experience 20 Army Experience
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
New Reno Radio icon
New Reno Radio
Construction radio towers across Reno would be useful both for entertainment, as we can broadcast music, but also as a way of subterfuge and communicating without mobsters and other armies.
  • Requires the following:
    • Merc Military “Merc Military”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
The Old Birds icon
The Old Birds
The Old Birds are a mercenary group of pre-war Ghouls who were trained as paratroopers and pilots. With the recently opened airport in Reno, we can hire these mercs as a potential air force.
  • Requires the following:
    • New Reno Radio “New Reno Radio”
  • Has Biplane Fighter technology researched
  • Has Triplane Attacker technology researched
  • Custom effect tooltip: Two units of Pre-war Ghouls will join our forces and bring air wings of Fighters and CAS with them.
  • Hidden effect:
    • load_oob = oldbirds
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Precautions icon
Precautions
Precautions must be taken in Reno to protect our assets. It is not enough to rely on the peace of our neighbours in such a place as the Wasteland. A great wall must be constructed around New Reno.
  • Requires the following:
    • Merc Military “Merc Military”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Hedged Bets icon
Hedged Bets
Fortifying the ex-Yakuza territory should be a good enough disincentive for any more raider groups to take refuge in the area. Also, with potential enemies growing in the South and West, it is never bad to hedge your bets.
  • Requires the following:
    • Precautions “Precautions”
  • [Scope]Lovelock (184):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]Sierra Army Depot (159):
    • Add 2 Land fort Outpost, on all provinces, on a border province
  • [Scope]New Reno Outskirts (614):
    • Add 2 Land fort Outpost, on all provinces, on a border province
  • [Scope]Boneguard Bastion (160):
    • Add 2 Land fort Outpost, on all provinces, on a border province
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Old Reno Airport icon
Old Reno Airport
A restoration effort could be made on the airport of pre-War Reno, allowing it to be reused as an airbase just out of Reno. The possibilities of a network of Reno planes is endless.
  • Requires the following:
    • The Old Birds “The Old Birds”
  • Requires the following:
    • Hedged Bets “Hedged Bets”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • [Scope]New Reno (285):
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Caps For Loyalty icon
Caps For Loyalty
Though many say mercenaries' allegiances are fragile at best, caps are the greatest motivator for many living in the Wasteland, and we have lots of it.
  • Requires the following:
    • Merc Military “Merc Military”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -75
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gets the National Spirit FRA fortification focus.png “Cash for Loyalty”
Cash for Loyalty icon
Cash for Loyalty
  • Division Recovery Rate: +7.5%
  • Division Defense: +5%
  • Recruitable Population Factor: +5%
  • Caps Expenses: +5%
Mercenary Tacticians icon
Mercenary Tacticians
We, as a city-state, simply do not have an impressive officer system, we have to rely on hired captains to lead our troops. And it would be nice to generalize their experience to improve troop leadership.
  • Requires the following:
    • Merc Military “Merc Military”
  • Gain +50% research bonus (Land doctrines bonus) (2 uses) towards:
    • Land Doctrine
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Military Council Funding icon
Military Council Funding
In an almost unprecedented act, we could formalize a council of mobsters devoted entirely to arranging military actions, among the mobster bodyguards and mercenary armies we have on contract.
  • Requires the following:
    • Caps For Loyalty “Caps For Loyalty”
  • Requires the following:
    • Mercenary Tacticians “Mercenary Tacticians”
  • Gets the National Spirit Generic research bonus.png “Reno Military Council”
Reno Military Council icon
Reno Military Council
  • Army Experience Gain: +10%
  • Daily Command Power Gain Multiplier: +20%
  • Caps Expenses: +5%
  • Land Doctrine Research Speed: +10%
Van Graff Advisors icon
Van Graff Advisors
Say what you will about Mama Van Gruff, but when it comes to war, she knows her stuff. Why don't we give her a seat on the council?
  • Requires the following:
    • Military Council Funding “Military Council Funding”
  • File:ExclusiveM.png Mutually exclusive with:
    • Mutant Technicians “Mutant Technicians”
  • Gets the National Spirit Generic infantry bonus.png “Van Graff Advisors”
Van Graff Advisors icon
Van Graff Advisors
  • Energy Weaponry Research Speed: +5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
Mutant Technicians icon
Mutant Technicians
And to this military council, we could add a super mutant who was once a general in the Master's Army, who's great experience in Wasteland warfare would revolutionize our council.
  • Requires the following:
    • Military Council Funding “Military Council Funding”
  • File:ExclusiveM.png Mutually exclusive with:
    • Van Graff Advisors “Van Graff Advisors”
  • Gets the National Spirit Generic morale bonus.png “Mutant Tactics”
Mutant Tactics icon
Mutant Tactics
  • Planning Speed: +15%
  • Max planning: +8%
More Mercenary Companies icon
More Mercenary Companies
In the vicinity of New Reno there are many mercenary companies of very different sizes, each of which is looking for its own employer. Acting carefully enough, we could make good use of them to our own benefit.
  • Requires the following:
    • Merc Military “Merc Military”
  • Gets the National Spirit Generic infantry bonus.png “Mercenaries”
Mercenaries icon
Mercenaries
  • Division training time: −15%
  • Caps Expenses: +10%
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
The Vengeful Sons icon
The Vengeful Sons
The Vengeful Sons are vicious tribals driven from their land by the brutal dictator Caesar. While largely disorganized, their ferocity in battle and great numbers, not to mention their burning vengeance, would make them a great asset.
  • Requires the following:
    • More Mercenary Companies “More Mercenary Companies”
  • File:ExclusiveM.png Mutually exclusive with:
    • Pablo's Conquistadors “Pablo's Conquistadors”
    • Buy Black Hawk Banditos “Buy Black Hawk Banditos”
  • Runs-With-Hatred becomes a General
  • Custom effect tooltip: Five groups of Vengeful Sons warriors will join our army.
  • Hidden effect:
    • load_oob = vengefulsons
  • Gets the National Spirit Generic infantry bonus.png “Vengeful Sons”
Vengeful Sons icon
Vengeful Sons
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Pablo's Conquistadors icon
Pablo's Conquistadors
Pablo's Conquistadors are a veteran unit of highly disciplined infantry out of the southern land of Mexico. They are very adaptable and well trained, and can be utilized in almost any situation.
  • Requires the following:
    • More Mercenary Companies “More Mercenary Companies”
  • File:ExclusiveM.png Mutually exclusive with:
    • The Vengeful Sons “The Vengeful Sons”
    • Buy Black Hawk Banditos “Buy Black Hawk Banditos”
  • Pablo becomes a General
  • Custom effect tooltip: Three squads of Pablo's Conquistadors will join our army.
  • Hidden effect:
    • load_oob = pabloconquistadors
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gets the National Spirit Generic infantry bonus.png “Pablo's Conquistadors”
Pablo's Conquistadors icon
Pablo's Conquistadors
  • Infantry Equipment:
    • Production cost.png Production Cost: −15%
  • Gain +50% research bonus (ballistic_bonus) (1 use) towards:
    • Firearms
Buy Black Hawk Banditos icon
Buy Black Hawk Banditos
Black Hawks, according to their stories, came from far south, even outside of Mexico, where everything is covered with radioactive predatory jungle. They are capable fighters that somehow maintain laser weapons is working, and fanatics who follow prophet of Santa Muerte.
  • Requires the following:
    • More Mercenary Companies “More Mercenary Companies”
  • File:ExclusiveM.png Mutually exclusive with:
    • The Vengeful Sons “The Vengeful Sons”
    • Pablo's Conquistadors “Pablo's Conquistadors”
  • Muamet becomes a General
  • Custom effect tooltip: Three units of Black Vultures will join us
  • Hidden effect:
    • load_oob = blackvultures
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gets the National Spirit Generic infantry bonus.png “Black Hawks”
Black Hawks icon
Black Hawks
Black Hawks have learned quite a lot during their encounters with Tlaloc robots, and they can teach this to our army
  • Gain +50% research bonus (ballistic_bonus) (1 use) towards:
    • Energy Weaponry
Junk City Gladiators icon
Junk City Gladiators
The Junk City Gladiators are a mercenary army made up entirely of robots, led by an 'erratic', to say the least, captain named Pit Master Frazz. They would be very useful as heavy support.
  • Requires one of the following:
    • Pablo's Conquistadors “Pablo's Conquistadors”
    • The Vengeful Sons “The Vengeful Sons”
    • Buy Black Hawk Banditos “Buy Black Hawk Banditos”
  • File:ExclusiveM.png Mutually exclusive with:
    • Recruit the Road Psychos “Recruit the Road Psychos”
    • Solicit the Shouko Clan “Solicit the Shouko Clan”
  • If:
    • Limited to:
      • Global flag debug_logs is set
  • Pit Master Frazz becomes a General
  • If:
    • Limited to:
      • None of:
        • Has Automatons technology researched
    • Add technology: Automatons
  • Add technology: Intermediate Robotics Tech
  • Custom effect tooltip: Four units of Robots will join our army.
  • Hidden effect:
    • load_oob = junkcitygladiators
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gets the National Spirit Generic infantry bonus.png “Junk City Gladiators”
Junk City Gladiators icon
Junk City Gladiators
  • Gain +50% research bonus (robotic_bonus) (1 use) towards:
    • Robotics
Recruit the Road Psychos icon
Recruit the Road Psychos
The Road Psychos are are band of Eighties who rejected Thunderbird's ways and live for profit. They'll fit in fine, especially if they win in Two Sun.
  • Requires one of the following:
    • Pablo's Conquistadors “Pablo's Conquistadors”
    • The Vengeful Sons “The Vengeful Sons”
    • Buy Black Hawk Banditos “Buy Black Hawk Banditos”
  • File:ExclusiveM.png Mutually exclusive with:
    • Junk City Gladiators “Junk City Gladiators”
    • Solicit the Shouko Clan “Solicit the Shouko Clan”
  • Warcrying Todd becomes a General
  • Custom effect tooltip: Three units of Road Psychos will join our army.
  • Hidden effect:
    • load_oob = roadpsychos
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gets the National Spirit File:Vehicle bike post.png “Road Psychos”
Road Psychos icon
Road Psychos
  • Motorized Vehicle:
    • Production cost.png Production Cost: −15%
  • Gain +50% research bonus (Motorized Infantry bonus) (1 use) towards:
    • Vehicle Technology
Solicit the Shouko Clan icon
Solicit the Shouko Clan
The Osana Shouko clan is a renegade among Yakuza, who dedicated their lives to revenge of NCR for a raid on Marklee in 2250. They are extremely dangerous and capable fighters, real sword masters. However, even they need money, and therefore they are forced to look for opportunities to earn from us.
  • Requires one of the following:
    • Pablo's Conquistadors “Pablo's Conquistadors”
    • The Vengeful Sons “The Vengeful Sons”
    • Buy Black Hawk Banditos “Buy Black Hawk Banditos”
  • File:ExclusiveM.png Mutually exclusive with:
    • Junk City Gladiators “Junk City Gladiators”
    • Recruit the Road Psychos “Recruit the Road Psychos”
  • Osana Shouko becomes a General
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -25
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Custom effect tooltip: Three units of warriors of Kieva Nanjimi will join us
  • Hidden effect:
    • load_oob = nanjimiclan
  • Gets the National Spirit Generic infantry bonus.png “Shouko Clan”
Shouko Clan icon
Shouko Clan
Yakuza of Osana Shouko are wonderful melee fighters, and their experience will be extremely useful to us
  • Gain +50% research bonus (Melee Weaponry) (1 use) towards:
    • Vehicle Technology
The Hell-Hammers icon
The Hell-Hammers
The Hell-Hammers are a crazy, but rigidly organized band of men obsessed with armaments. Extremely skilled in artillery and heavy weaponry, they are quite possibly the greatest line of defense any city could ask for.
  • Requires one of the following:
    • Solicit the Shouko Clan “Solicit the Shouko Clan”
    • Junk City Gladiators “Junk City Gladiators”
    • Recruit the Road Psychos “Recruit the Road Psychos”
  • Tobias Halvorsen becomes a General
  • Custom effect tooltip: Three squads of Hell-Hammer mercs join our army.
  • Hidden effect:
    • load_oob = hellhammers
  • Gets the National Spirit Generic infantry bonus.png “Hell Hammers”
Hell Hammers icon
Hell Hammers
  • Max Entrenchment: +2
  • Demolition Equipment:
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to -50
    • Scripted Effect: add_caps=yes
  • Else:
    • Remove production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Expansionism icon
Expansionism
Sure, Reno's the biggest little city in the world, but why confine ourselves to a little city? We're a big power in the wastes, and it's time that was recognized. Why not expand our borders a little?
  • Requires the following:
    • The Mordinos are Back! “The Mordinos are Back!”
  • Gain Political Power 80 Political Power
Western Reaches icon
Western Reaches
West of Den is the loosely controlled area of northern California. Soon, someone will enslave them. NCR, Arroyo or someone else. To ensure our own safety, we must get ahead of them.
  • Requires the following:
    • Expansionism “Expansionism”
  • Scripted Trigger: ai_has_no_other_wars_or_wargoals=yes

The following will bypass the focus:
{{{1}}}
  • Flag of Fourways Fourways:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
  • Flag of Max Sec Max Sec:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
Prisoners Again icon
Prisoners Again
Hornbrook used to be a maximum security prison, which employed most of the city's population. While most of the townspeople died, the prisoners managed to take over the prison and survive the nuclear winter within its walls.
  • Requires the following:
    • Western Reaches “Western Reaches”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Gets the National Spirit Brk slavery.png “Rebuilding slave trade”
Rebuilding slave trade icon
Rebuilding slave trade
  • Factory Output: +3%
  • Trade Tariffs: +3%
Slave trade in Northern California is practically dead. NCR Rangers, in collaboration with Wrights and Bishops, nearly destroyed it.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Replace the National Spirit Brk slavery.png “Rebuilding slave trade” with the National Spirit Brk slavery2.png “Slight increase in slave trade”
Slight increase in slave trade icon
Slight increase in slave trade
  • Factory Output: +6%
  • Trade Tariffs: +6%
Northern California slave trade is under great pressure. We have a small number of slaves, but this is not enough for all needs.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery2.png “Slight increase in slave trade”
    • Replace the National Spirit Brk slavery2.png “Slight increase in slave trade” with the National Spirit Brk slavery3.png “Strong growth of slave trade”
Strong growth of slave trade icon
Strong growth of slave trade
  • Factory Output: +9%
  • Trade Tariffs: +9%
Slave trade in Northern California is developing. Together with cheap slaves, we took over a large part of this market.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery3.png “Strong growth of slave trade”
    • Replace the National Spirit Brk slavery3.png “Strong growth of slave trade” with the National Spirit Brk slavery4.png “Slave-owning paradise”
Slave-owning paradise icon
Slave-owning paradise
  • Factory Output: +12%
  • Trade Tariffs: +12%
Slave trade is flourishing in Northern California. We managed, in fact, to monopolize it and start making a huge fortune on this.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
Redemption Through Labor icon
Redemption Through Labor
The current inhabitants of Hornbrook bear the mark of the crimes of their ancestors. So let them work to atone for the sins of their ancestors. Of course, such words from us are terrible hypocrisy, but does someone care about it?
  • Requires the following:
    • Prisoners Again “Prisoners Again”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Generic food good.png “Small fields”
    • Gets the National Spirit Generic food good.png “Small fields”
Small fields icon
Small fields
  • Monthly Population: +3%
  • Trade Tariffs: +3%
So far, we have just begun to massively use slaves in the fields, but this already brings us a certain income.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Small fields”
    • Replace the National Spirit Generic food good.png “Small fields” with the National Spirit Generic food good.png “Agricultural development”
Agricultural development icon
Agricultural development
  • Monthly Population: +6%
  • Trade Tariffs: +6%
We managed to significantly increase the volume of food supplies to all corners of Nevada
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Agricultural development”
    • Replace the National Spirit Generic food good.png “Agricultural development” with the National Spirit Generic food good.png “Prosperous agriculture”
Prosperous agriculture icon
Prosperous agriculture
  • Monthly Population: +9%
  • Trade Tariffs: +9%
The use of ridiculously cheap labor bears its own fruit, we make huge fortunes from human hunger.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Prosperous agriculture”
    • Replace the National Spirit Generic food good.png “Prosperous agriculture” with the National Spirit Generic food good.png “Granary of the West”
Granary of the West icon
Granary of the West
  • Monthly Population: +12%
  • Trade Tariffs: +12%
We managed to do the impossible - we flooded Nevada with cheap and affordable food at fabulous low prices. We even ruined a couple of barons in the NCR.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
More Tribal Slaves icon
More Tribal Slaves
What is the Fourways and what is the history of this place? To be honest, we don't know. But is the past of ordinary slaves important to us? Not at all. They should just work.
  • Requires the following:
    • Western Reaches “Western Reaches”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Gets the National Spirit Brk slavery.png “Rebuilding slave trade”
Rebuilding slave trade icon
Rebuilding slave trade
  • Factory Output: +3%
  • Trade Tariffs: +3%
Slave trade in Northern California is practically dead. NCR Rangers, in collaboration with Wrights and Bishops, nearly destroyed it.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Replace the National Spirit Brk slavery.png “Rebuilding slave trade” with the National Spirit Brk slavery2.png “Slight increase in slave trade”
Slight increase in slave trade icon
Slight increase in slave trade
  • Factory Output: +6%
  • Trade Tariffs: +6%
Northern California slave trade is under great pressure. We have a small number of slaves, but this is not enough for all needs.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery2.png “Slight increase in slave trade”
    • Replace the National Spirit Brk slavery2.png “Slight increase in slave trade” with the National Spirit Brk slavery3.png “Strong growth of slave trade”
Strong growth of slave trade icon
Strong growth of slave trade
  • Factory Output: +9%
  • Trade Tariffs: +9%
Slave trade in Northern California is developing. Together with cheap slaves, we took over a large part of this market.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery3.png “Strong growth of slave trade”
    • Replace the National Spirit Brk slavery3.png “Strong growth of slave trade” with the National Spirit Brk slavery4.png “Slave-owning paradise”
Slave-owning paradise icon
Slave-owning paradise
  • Factory Output: +12%
  • Trade Tariffs: +12%
Slave trade is flourishing in Northern California. We managed, in fact, to monopolize it and start making a huge fortune on this.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
Sow Hunting Grounds icon
Sow Hunting Grounds
Previously, the tribe that lived in the Fourways lived on hunting alone. This is a terribly irrational use of the land. Of course, their surviving elders talk about breaking traditions, but we'll just plow their hunting grounds and sow corn.
  • Requires the following:
    • More Tribal Slaves “More Tribal Slaves”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Generic food good.png “Small fields”
    • Gets the National Spirit Generic food good.png “Small fields”
Small fields icon
Small fields
  • Monthly Population: +3%
  • Trade Tariffs: +3%
So far, we have just begun to massively use slaves in the fields, but this already brings us a certain income.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Small fields”
    • Replace the National Spirit Generic food good.png “Small fields” with the National Spirit Generic food good.png “Agricultural development”
Agricultural development icon
Agricultural development
  • Monthly Population: +6%
  • Trade Tariffs: +6%
We managed to significantly increase the volume of food supplies to all corners of Nevada
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Agricultural development”
    • Replace the National Spirit Generic food good.png “Agricultural development” with the National Spirit Generic food good.png “Prosperous agriculture”
Prosperous agriculture icon
Prosperous agriculture
  • Monthly Population: +9%
  • Trade Tariffs: +9%
The use of ridiculously cheap labor bears its own fruit, we make huge fortunes from human hunger.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Prosperous agriculture”
    • Replace the National Spirit Generic food good.png “Prosperous agriculture” with the National Spirit Generic food good.png “Granary of the West”
Granary of the West icon
Granary of the West
  • Monthly Population: +12%
  • Trade Tariffs: +12%
We managed to do the impossible - we flooded Nevada with cheap and affordable food at fabulous low prices. We even ruined a couple of barons in the NCR.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Anchored In The West icon
Anchored In The West
Now the West is finally under our control. We firmly established ourselves there, destroying the traditional way of life of local tribes. But now these lands are embedded in the economic system of California, becoming an undiscovered part of it.
  • Requires the following:
    • Redemption Through Labor “Redemption Through Labor”
  • Requires the following:
    • Sow Hunting Grounds “Sow Hunting Grounds”
  • [Scope]O'Brien (369):
    • Is owned and controlled by our country
  • [Scope]Hornbrook (467):
    • Is owned and controlled by our country

The following will bypass the focus:
  • [Scope]O'Brien (369):
  • [Scope]Hornbrook (467):
  • Gains core on O'Brien (369)
  • Gains core on Hornbrook (467)
  • Gain Political Power 100 Political Power
The Gecko Trade icon
The Gecko Trade
Klamath still prospers from hunting geckos, and there's no reason we can't work with them. Them's good eating, especially at the Desperado Taco Bar!
  • Requires the following:
    • Expansionism “Expansionism”
  • File:ExclusiveM.png Mutually exclusive with:
    • Enlightened Teachers “Enlightened Teachers”
  • Flag of Klamath Klamath:
    • At least one of the following is true:
      • Exists
      • Is fully independent
  • Set temporary variable caps_diff to -75
  • Scripted Trigger: caps_cost_trigger=yes
  • If:
    • Limited to:
    • Flag of Klamath Klamath:
      • Scripted Effect: become_puppet=yes
      • [Scope]Klamath (454):
        • Add 3 Building slot building slots
        • Add 2 Civilian workshop Civilian Workshop
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to -75
      • Scripted Effect: add_caps=yes
    • Else:
      • Remove production of 3 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • If:
    • Limited to:
    • Flag of Klamath Klamath:
      • Trigger country event “New Klamath Agreements”
Debt Warriors icon
Debt Warriors
The warriors of Klamath are indebted to us for all New Reno provides, and now fight for Reno. Some may question our strict contracts, but Human Resources signed off on them, after all...
  • Requires the following:
    • The Gecko Trade “The Gecko Trade”
  • Flag of Klamath Klamath:
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 50
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Flag of Klamath Klamath:
    • Gets the National Spirit Generic manpower bonus.png “Indebted Warriors of Klamath”
Indebted Warriors of Klamath icon
Indebted Warriors of Klamath
  • Recruitable Population: 3%
  • Gain Manpower 100 Manpower
Consume Klamath Goods icon
Consume Klamath Goods
Klamath cannot be called too rich a settlement. There is a small amount of scrap metal and a lot of food, but nothing more. However, at least this is enough for us.
  • Requires the following:
    • Debt Warriors “Debt Warriors”
  • Flag of Klamath Klamath:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Add production of 4 Water Water to The Den (57)
  • Add production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to The Den (57)
  • Remove production of 4 Water Water to Klamath (454)
  • Remove production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to Klamath (454)
Enlightened Teachers icon
Enlightened Teachers
The people of Klamath call themselves civilized, but there's more to civilization than living in the burnt-out ruins of a before-time town. We can set up a school for the poor people, if only they let us send a mayor to supervise them.
  • Requires the following:
    • Expansionism “Expansionism”
  • File:ExclusiveM.png Mutually exclusive with:
    • The Gecko Trade “The Gecko Trade”
  • Flag of Klamath Klamath:
    • At least one of the following is true:
      • Exists
      • Is an independent nation

The following will bypass the focus:
{{{1}}}
  • Flag of Klamath Klamath:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
Tasty Protein icon
Tasty Protein
The molerats and geckos of Klamath are a tasty source of protein, we can contract farmers to start herding them. Tourists on a budget won't miss on this deal of a meal.
  • Requires the following:
    • Enlightened Teachers “Enlightened Teachers”
  • Flag of Klamath Klamath:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Add production of 10 Water Water to Klamath (454)
One More Little City icon
One More Little City
Klamath is one of the smaller towns in southern Oregon. He was known for the fact that a lot of gecko skins are mined there. Now he will be known as just one of the many towns under the control of New Reno.
  • Requires the following:
    • Tasty Protein “Tasty Protein”
  • Flag of Klamath Klamath:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Gains core on Crater Lake (251)
  • Gains core on Klamath (454)
Trade With Oregon icon
Trade With Oregon
Oregon is a dangerous territory. Whoever is not there - tribal cannibals, raiders cannibals, supermutants cannibals and even more dangerous things. But this means that those who live further away are willing to pay even more for our goods. And the first stop on this journey north is Arroyo.
  • Requires one of the following:
    • Consume Klamath Goods “Consume Klamath Goods”
    • One More Little City “One More Little City”
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 4 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Gain Political Power 100 Political Power
  • Trigger country event “Son's revenge”
Organic Farming icon
Organic Farming
Modoc's farms are the breadbasket of Northern Nevada, and are the reason our casinos' buffets are so amply stocked. Pay no heed to some steps to address outstanding supply issues.
  • Requires the following:
    • Expansionism “Expansionism”

The following will bypass the focus:
  • [Scope]Antelope Reservation (126):
    • Is owned and controlled by our country
  • [Scope]Ghost Farm (382):
    • Is owned and controlled by our country
  • [Scope]Modoc (585):
    • Is owned and controlled by our country
  • Flag of Modoc Modoc:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
  • Flag of Slags Slags:
    • [SCOPE]Our country
      • Scripted Effect: grant_wargoals_on_core_states_of_prev=yes
Modoc Slavers Guild icon
Modoc Slavers Guild
Though quite a controversial action, enslaving the people of Modoc would help the Van Graffs out. We can simply take their food for our armies without paying for it, which all agree would be a cost-cutting measure.
  • Requires the following:
    • Organic Farming “Organic Farming”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Gets the National Spirit Brk slavery.png “Rebuilding slave trade”
Rebuilding slave trade icon
Rebuilding slave trade
  • Factory Output: +3%
  • Trade Tariffs: +3%
Slave trade in Northern California is practically dead. NCR Rangers, in collaboration with Wrights and Bishops, nearly destroyed it.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery.png “Rebuilding slave trade”
    • Replace the National Spirit Brk slavery.png “Rebuilding slave trade” with the National Spirit Brk slavery2.png “Slight increase in slave trade”
Slight increase in slave trade icon
Slight increase in slave trade
  • Factory Output: +6%
  • Trade Tariffs: +6%
Northern California slave trade is under great pressure. We have a small number of slaves, but this is not enough for all needs.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery2.png “Slight increase in slave trade”
    • Replace the National Spirit Brk slavery2.png “Slight increase in slave trade” with the National Spirit Brk slavery3.png “Strong growth of slave trade”
Strong growth of slave trade icon
Strong growth of slave trade
  • Factory Output: +9%
  • Trade Tariffs: +9%
Slave trade in Northern California is developing. Together with cheap slaves, we took over a large part of this market.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
  • Else, if:
    • Limited to:
      • Has the National Spirit Brk slavery3.png “Strong growth of slave trade”
    • Replace the National Spirit Brk slavery3.png “Strong growth of slave trade” with the National Spirit Brk slavery4.png “Slave-owning paradise”
Slave-owning paradise icon
Slave-owning paradise
  • Factory Output: +12%
  • Trade Tariffs: +12%
Slave trade is flourishing in Northern California. We managed, in fact, to monopolize it and start making a huge fortune on this.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
    • Gain Manpower 100 Manpower
New Farmsteads icon
New Farmsteads
Many share croppers in the NCR would be happy to come work up north. It ain't much, but it's honest work. Is that the saying? We aren't really familiar with either lacking possessions or honest work so it's cute.
  • Requires the following:
    • Modoc Slavers Guild “Modoc Slavers Guild”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Generic food good.png “Small fields”
    • Gets the National Spirit Generic food good.png “Small fields”
Small fields icon
Small fields
  • Monthly Population: +3%
  • Trade Tariffs: +3%
So far, we have just begun to massively use slaves in the fields, but this already brings us a certain income.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Small fields”
    • Replace the National Spirit Generic food good.png “Small fields” with the National Spirit Generic food good.png “Agricultural development”
Agricultural development icon
Agricultural development
  • Monthly Population: +6%
  • Trade Tariffs: +6%
We managed to significantly increase the volume of food supplies to all corners of Nevada
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Agricultural development”
    • Replace the National Spirit Generic food good.png “Agricultural development” with the National Spirit Generic food good.png “Prosperous agriculture”
Prosperous agriculture icon
Prosperous agriculture
  • Monthly Population: +9%
  • Trade Tariffs: +9%
The use of ridiculously cheap labor bears its own fruit, we make huge fortunes from human hunger.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Prosperous agriculture”
    • Replace the National Spirit Generic food good.png “Prosperous agriculture” with the National Spirit Generic food good.png “Granary of the West”
Granary of the West icon
Granary of the West
  • Monthly Population: +12%
  • Trade Tariffs: +12%
We managed to do the impossible - we flooded Nevada with cheap and affordable food at fabulous low prices. We even ruined a couple of barons in the NCR.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Pure Fresh Water icon
Pure Fresh Water
One of the few things why anyone even remembers slags is that they have access to a large underground lake with clean, radiation-free water. So let's build pipes from their lake to Reno!
  • Requires the following:
    • Organic Farming “Organic Farming”
  • Add production of 15 Water Water to Ghost Farm (382)
Slags Subterrain Farms icon
Slags Subterrain Farms
The second thing that does not allow you to forget about slags is their art in creating underground farms, where they grow a wide variety of mushrooms. This is almost for the majority, but also better. The more elite mushrooms are considered, the more we will receive from them.
  • Requires the following:
    • Pure Fresh Water “Pure Fresh Water”
  • If:
    • Limited to:
      • None of:
        • Flag of The Den The Den:
          • Has the National Spirit Generic food good.png “Small fields”
    • Gets the National Spirit Generic food good.png “Small fields”
Small fields icon
Small fields
  • Monthly Population: +3%
  • Trade Tariffs: +3%
So far, we have just begun to massively use slaves in the fields, but this already brings us a certain income.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 50
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Small fields”
    • Replace the National Spirit Generic food good.png “Small fields” with the National Spirit Generic food good.png “Agricultural development”
Agricultural development icon
Agricultural development
  • Monthly Population: +6%
  • Trade Tariffs: +6%
We managed to significantly increase the volume of food supplies to all corners of Nevada
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 40
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 2 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Agricultural development”
    • Replace the National Spirit Generic food good.png “Agricultural development” with the National Spirit Generic food good.png “Prosperous agriculture”
Prosperous agriculture icon
Prosperous agriculture
  • Monthly Population: +9%
  • Trade Tariffs: +9%
The use of ridiculously cheap labor bears its own fruit, we make huge fortunes from human hunger.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 30
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic food good.png “Prosperous agriculture”
    • Replace the National Spirit Generic food good.png “Prosperous agriculture” with the National Spirit Generic food good.png “Granary of the West”
Granary of the West icon
Granary of the West
  • Monthly Population: +12%
  • Trade Tariffs: +12%
We managed to do the impossible - we flooded Nevada with cheap and affordable food at fabulous low prices. We even ruined a couple of barons in the NCR.
    • If:
      • Limited to:
        • Rule caps_system_toggle is set to Enabled
      • Set temporary variable caps_to_add to 20
      • Scripted Effect: add_caps=yes
    • Else:
      • Add production of 1 (unrecognized string "metal" for Template:Icon) Scrap Metal to New Reno (285)
Placing a Bet icon
Placing a Bet
The Slags is now under the sphere of Reno's influence, and can properly be brought into the fold. Constructing settlements out there is risky, but it is a bet we are willing to take.
  • Requires the following:
    • New Farmsteads “New Farmsteads”
  • Requires the following:
    • Slags Subterrain Farms “Slags Subterrain Farms”
  • [Scope]Ghost Farm (382):
    • Is owned and controlled by our country
  • [Scope]Antelope Reservation (126):
    • Is owned and controlled by our country
  • [Scope]Modoc (585):
    • Is owned and controlled by our country
  • [Scope]Chester (118):
    • Is owned and controlled by our country
  • Gains core on Ghost Farm (382)
  • Gains core on Antelope Reservation (126)
  • Gains core on Modoc (585)
  • Gains core on Chester (118)
  • Gain Political Power 100 Political Power
City of Sins icon
City of Sins
New Reno has always been an independent city, and it will remain so in future. We do not intervene in conflicts between giants of Wasteland, but remain aloof from such nonsense. NCR is too stupid to attack us, and until then we can enjoy our independence.
  • Requires the following:
    • Anchored In The West “Anchored In The West”
  • Requires the following:
    • Trade With Oregon “Trade With Oregon”
  • Requires the following:
    • Placing a Bet “Placing a Bet”
  • File:ExclusiveM.png Mutually exclusive with:
    • Nevada Pact “Nevada Pact”
  • Is at peace
  • Is not in a faction
  • Gain 10% War support War Support
  • Gain 10% Stability Stability
  • Gain Political Power 150 Political Power
Nevada Pact icon
Nevada Pact
  • Requires the following:
    • Anchored In The West “Anchored In The West”
  • Requires the following:
    • Trade With Oregon “Trade With Oregon”
  • Requires the following:
    • Placing a Bet “Placing a Bet”
  • File:ExclusiveM.png Mutually exclusive with:
    • City of Sins “City of Sins”
  • Is at peace
  • Is not in a faction
  • Scripted Effect: create_or_join_nevada_pact=yes
  • Gain Political Power 150 Political Power
Prepare for War with the Republic icon
Prepare for War with the Republic
New California Republic is now in dire straits due to the ongoing war against Caesar's Legion. What a fortunate development of events. Moreover, it will not hurt us at all to get Redding, which is so close to our border. Of course, attacking a strong opponent in the back is a coward's step. But there are two kinds of people - cowardly old people and brave corpses.
  • [SCOPE]One random country in the world:
    • Limited to:
      • Owns state Redding (141)
    • Flag of The Den The Den:
      • Gets a Annex wargoal against the previously mentioned country
Threaten the Republic icon
Threaten the Republic
The war against Caesar's Legion proved to be a real test for the New California Republic. However, it has been a long time since there have been wars between states of this size in the Wasteland. It can even be assumed that the Republic would not mind giving us Redding, for which we fought with them forty years ago. Republicans started this war to gain glory, but they will only bring shame.
The Third City icon
The Third City
Redding is one of the largest cities in the Wasteland, one of the most important sources of gold in California, one of the last civilized cities on the way to Oregon. The last stronghold of civilization, through which food goes to the north and resources go to the south. And now we control this source of colossal wealth!
  • Requires one of the following:
    • Prepare for War with the Republic “Prepare for War with the Republic”
    • Threaten the Republic “Threaten the Republic”
  • [Scope]Redding (141):
    • Is owned and controlled by our country
  • [Scope]Old Chico (162):
    • Is owned and controlled by our country
  • [Scope]Marysville Ranch (543):
    • Is owned and controlled by our country
  • Gain 10% War support War Support
  • Gain 10% Stability Stability
  • Gain Political Power 100 Political Power
Weakness of Miner's Soul icon
Weakness of Miner's Soul
Redding has always suffered from drug addiction. Hard work, low wages and constant danger have always been the reasons that drive people to drugs. We may well use this. Let's give them what they want, forcing them to work harder and harder for the opportunity to buy a new dose of the drug.
  • Requires the following:
    • The Third City “The Third City”
  • Add production of 5 (unrecognized string "metal" for Template:Icon) Scrap Metal to Redding (141)
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 5 (unrecognized string "metal" for Template:Icon) Scrap Metal to Redding (141)
  • Gain 5% Stability Stability
Treasures of Redding icon
Treasures of Redding
The Redding mines are some of the most important in all of California, where gold is mined. Without this gold, the Republic dollar is not backed by anything. They will be forced to buy it from us, even if they hate us after losing their mine. A good reason to increase production as much as possible.
  • Requires the following:
    • The Third City “The Third City”
  • Add production of 5 (unrecognized string "metal" for Template:Icon) Scrap Metal to Redding (141)
  • Add production of 10 Energy Energy to Redding (141)
  • Add production of 6 (unrecognized string "composites" for Template:Icon) Composite Materials to Redding (141)
  • Add production of 5 Circuitry Circuitry to Redding (141)
Meal'n'Real icon
Meal'n'Real
Redding's entertainment industry is one of the few growing industries in the city. We can even help develop it. It helps to calm down the population, to remind them that there is also rest. And they will also spend the money they earn on those enterprises that belong to us.
  • Requires the following:
    • The Third City “The Third City”
  • Add production of 5 (unrecognized string "metal" for Template:Icon) Scrap Metal to Redding (141)
  • If:
    • Limited to:
      • Rule caps_system_toggle is set to Enabled
    • Set temporary variable caps_to_add to 100
    • Hidden effect:
      • Scripted Effect: add_caps=yes
  • Else:
    • Add production of 5 (unrecognized string "metal" for Template:Icon) Scrap Metal to Redding (141)
  • Gain 5% Stability Stability
File:Sign welcome.png
A Local Viceroy
We were able to run Den as a colony. In fact, this city was her - the center for the distribution of slaves before being sent to the surrounding plantations. Redding is a completely different case. We need someone local to run this city on our behalf. Someone familiar with local affairs who can respond promptly to events.
  • Requires the following:
    • Weakness of Miner's Soul “Weakness of Miner's Soul”
  • Requires the following:
    • Meal'n'Real “Meal'n'Real”
  • Requires the following:
    • Treasures of Redding “Treasures of Redding”
  • File:ExclusiveM.png Mutually exclusive with:
    • Family Homecoming “Family Homecoming”
  • Gain 5% Stability Stability
  • Gets the National Spirit Generic infantry bonus.png “Local Administration”
Local Administration icon
Local Administration
  • Core Creation Cost: −5%
Through the efforts of local residents, Redding is gradually becoming the industrial center of our state.
Family Homecoming icon
Family Homecoming
We were able to run Den as a colony. In fact, this city was her - the center for the distribution of slaves before being sent to the surrounding plantations. Redding is a completely different case. What a blessing that we have the Van Graff family who can manage the city for us, and with whom we have collaborated more than once. They will be extremely happy to return to their home.
  • Requires the following:
    • Weakness of Miner's Soul “Weakness of Miner's Soul”
  • Requires the following:
    • Meal'n'Real “Meal'n'Real”
  • Requires the following:
    • Treasures of Redding “Treasures of Redding”
  • File:ExclusiveM.png Mutually exclusive with:
  • Gain 5% War support War Support
  • Gets the National Spirit Generic infantry bonus.png “Van Graff Administration”
Van Graff Administration icon
Van Graff Administration
  • Energy Weaponry Research Speed: +5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
Through the efforts of the Van Graffs, Redding becomes the center for the production of cheap and high-quality weapons for our army.
The Crown Jewel of a New Empire icon
The Crown Jewel of a New Empire
Redding gradually became the second most important city in our criminal empire, second only to our capital - New Reno. Now this is no longer just the possession of one city, now we can be called a small, but full-fledged state.
  • Gain 15% War support War Support
  • Gain 15% Stability Stability
The Chosen Den icon
The Chosen Den
The Chosen One's role in the Den's history shaped the foundation our city now stands on. The Den was once a cesspit of the wasteland's scum but the end of the Slaver's Guild and our local gangs at the hands of the Chosen One reshaped our future.
  • Trigger country event “Our Chosen History”
The Mordino's Refuge icon
The Mordino's Refuge
Twenty years ago the Mordinos came to our battered city in search of a new pearl to place their claim on after being battered out of Reno. Ever since their arrival they have tried relaying the seeds of criminality in our humble city.
  • Requires the following:
    • The Chosen Den “The Chosen Den”
  • Trigger country event “Mordino's March”
Lil' Jesus Wept icon
Lil' Jesus Wept
A great day for the hopeful and moral folk of the Den arrived: New Reno won against the Mordino's border forces and anxiety is clouding the thoughts of Lil' Jesus. While not everything in the Den's future is certain it can only go upwards from here.
  • Requires the following:
    • The Mordino's Refuge “The Mordino's Refuge”
  • Trigger country event “History repeats itself twice: the first time as a tragedy, the second time as a farce”
Freedom for Slaves icon
Freedom for Slaves
Rebecca has wisely chosen to free all slaves that fell under the grasp of the evil Mordinos, those that were never cared for by the regime and were its greatest victims.
  • Requires the following:
    • Lil' Jesus Wept “Lil' Jesus Wept”
  • [Scope]The Den (57):
    • Add 1 Building slot building slot
    • Set temporary variable pop_add to 2500
    • Scripted Effect: add_state_population=yes
  • Gain Manpower 500 Manpower
Welcoming Migrants icon
Welcoming Migrants
Ever since the Mordino regime collapsed we have had an influx of the wasteland's disenfranchised folk, those that seek a home after theirs was destroyed. The Den was once a beacon of hate but now it stands as a beacon of freedom.
  • Requires the following:
    • Freedom for Slaves “Freedom for Slaves”
  • [Scope]The Den (57):
    • Add 1 Building slot building slot
    • Set temporary variable pop_add to 5000
    • Scripted Effect: add_state_population=yes
Creating Industry icon
Creating Industry
The Den has always been scarce in the industrial department, the folks of the Den have not gotten the chance to know the benefits of industry at any scale. It's time we begin repairing the decaying factory floors.
  • Requires the following:
    • Freedom for Slaves “Freedom for Slaves”
  • [Scope]The Den (57):
    • Add 2 Building slot building slots
    • Set temporary variable pop_add to 5000
    • Scripted Effect: add_state_population=yes
    • Add 2 Civilian workshop Civilian Workshop
Hard But Honest Work icon
Hard But Honest Work
The Den has never been a gem of any sorts, but now it may now be the only beacon of hope shining in Northern Nevada. Rebecca's leadership and the strength of our people has led us all to this moment.
  • Requires the following:
    • Welcoming Migrants “Welcoming Migrants”
  • Requires the following:
    • Creating Industry “Creating Industry”
  • [SCOPE]Capital state:
    • Set state category to Wasteland City
  • [Scope]The Den (57):
    • Set temporary variable pop_add to 15000
    • Scripted Effect: add_state_population=yes
Our Own Weapon icon
Our Own Weapon
The Mordinos may have used their weapons to suppress the citizens of the Den but now we can use them to protect our city streets and arm our militias. Symbolism aside, our military will greatly benefit from this newly captured armament plant.
  • Requires the following:
    • Lil' Jesus Wept “Lil' Jesus Wept”
  • [Scope]The Den (57):
    • Add 1 Building slot building slot
    • Add 1 Arms workshop Arms Workshop
Tribal Friends icon
Tribal Friends
A group of wandering tribals have roamed the wasteland that worships fortune and everything that goes with it in search of their founder that they believe has gone to a golden casino paradise in the sky. While they may not have the clearest ideals they can certainly be friends of the Den, we will open our doors to them.
  • Requires the following:
    • Our Own Weapon “Our Own Weapon”
  • Gain Manpower 500 Manpower
  • Hidden effect:
    • Create “Tribals” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Tribals template
      • Create Flag of The Den The Den unit based on the Tribals template
The People's Militia icon
The People's Militia
While we may have a substantial militia force we will require more men and women fit for service if the Den's borders are to be protected. We will send out flyers and notices to all citizens about recruitment into the militia.
  • Requires the following:
    • Our Own Weapon “Our Own Weapon”
  • Gain Manpower 500 Manpower
  • Hidden effect:
    • Create “Militia” division template
    • [Scope]The Den (57):
      • Create Flag of The Den The Den unit based on the Militia template
      • Create Flag of The Den The Den unit based on the Militia template
Weapon Industry Of Nevada icon
Weapon Industry Of Nevada
While the Mordino's weapon plant may have sufficed for small scale production it is not fit for an army. We will have to scour the Den's vicinity for any abandoned plants we can repurpose for our armament needs.
  • Requires the following:
    • The People's Militia “The People's Militia”
  • Requires the following:
    • Tribal Friends “Tribal Friends”
  • [Scope]The Den (57):
    • Add 1 Building slot building slot
    • Add 1 Arms workshop Arms Workshop
Commonwealth Of Northern Nevada icon
Commonwealth Of Northern Nevada
While Reno may be the only reason the Den stands under Rebecca's careful rule we must none the less be wary against their advances. All the northern Nevadan fringe cities now fear a rule under Reno, perhaps we can unite them all for defense against them.
  • Requires the following:
    • Lil' Jesus Wept “Lil' Jesus Wept”
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
Friends From Below icon
Friends From Below
The Slags have always been a misunderstood people, always being taken for ghosts or boogeymen and forced to hide underground from all the wasteland's threats. We sympathize with them and having them amongst our pact against Reno would be very benificial.
  • Requires the following:
    • Commonwealth Of Northern Nevada “Commonwealth Of Northern Nevada”
  • Scripted Trigger: ai_has_no_other_wars_or_wargoals=yes
  • Flag of Slags Slags:
    • Trigger country event “Ambassadors from Den”
  • Lose Political Power 50 Political Power
Alliance with Denio icon
Alliance with Denio
The Slags have agreed to our alliance and the handing over of the territory of the Antelope Reservation in exchange for economical investments in their capital city Denio.
  • Requires the following:
    • Friends From Below “Friends From Below”
  • Flag of Slags Slags:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Flag of The Den The Den:
    • Becomes owner of Antelope Reservation (126)
  • [Scope]Ghost Farm (382):
    • Add 4 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
    • Add 2 Civilian workshop Civilian Workshop
Friends From East icon
Friends From East
Modoc has always been a lovely little town that what it lacked in size it made up for in the character of its people. Having them in our alliance would benefit us greatly in the economic department.
  • Requires the following:
    • Commonwealth Of Northern Nevada “Commonwealth Of Northern Nevada”
  • Scripted Trigger: ai_has_no_other_wars_or_wargoals=yes
  • Flag of Modoc Modoc:
    • Trigger country event “Ambassadors from Den”
  • Lose Political Power 50 Political Power
Alliance With Modoc icon
Alliance With Modoc
The Mayor of Modoc has agreed to hand over the territory of Chester in exchange for heavy economic investment in the town of Modoc. While the territory of Chester is nothing to marvel about this investment will help our allies none the less.
  • Requires the following:
    • Friends From East “Friends From East”
  • Flag of Modoc Modoc:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • Flag of The Den The Den:
    • Becomes owner of Chester (118)
  • [Scope]Modoc (585):
    • Add 4 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
    • Add 2 Civilian workshop Civilian Workshop
Friends From North icon
Friends From North
Klamath has had a long history of Gecko Hunting and has had legendary tales of the Chosen One it has told for years. While its toxics caves and reptilian pests are not an asset the perseverance of Klamath's people proves they have a place in the Northern Nevadan Alliance.
  • Requires the following:
    • Commonwealth Of Northern Nevada “Commonwealth Of Northern Nevada”
  • Scripted Trigger: ai_has_no_other_wars_or_wargoals=yes
  • Flag of Klamath Klamath:
    • Trigger country event “Ambassadors from Den”
  • Lose Political Power 50 Political Power
Alliance With Klamath icon
Alliance With Klamath
Klamath has agreed to a place in our alliance in exchange for thirteen caravans full of civilian and military machinery for their abandoned and rotting factories. A strong ally will be the difference between victory and defeat against Reno.
  • Requires the following:
    • Friends From North “Friends From North”
  • Flag of Klamath Klamath:
    • Scripted Trigger: all_core_land_owned_by_prev_sphere=yes
  • [Scope]Klamath (454):
    • Add 4 Building slot building slots
    • Add 2 Arms workshop Arms Workshop
    • Add 2 Civilian workshop Civilian Workshop
Slaves No Longer Obey icon
Slaves No Longer Obey
The Den was once a slaver town filled with nothing but miscreants and folks that had their place in hell reserved for them. After our departure from drugs and slavery the Den has seen what true representation feels like, we have truly come so far.
  • Requires the following:
    • Alliance With Klamath “Alliance With Klamath”
  • Requires the following:
    • Alliance with Denio “Alliance with Denio”
  • Requires the following:
    • Alliance With Modoc “Alliance With Modoc”
  • Requires the following:
    • Hard But Honest Work “Hard But Honest Work”
  • Requires the following:
    • Weapon Industry Of Nevada “Weapon Industry Of Nevada”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
New Biggest Little City icon
New Biggest Little City
They always call Reno the biggest little city in the world but with current developments the Den is taking its endearing nickname. While Reno may have tried to undermine the will of the Den's free folk they are none the less people we should respect. We will leave Reno as an independent city while taking some of its former northern territories.
  • Requires the following:
    • Slaves No Longer Obey “Slaves No Longer Obey”
  • [Scope]New Reno (285):
    • Is owned and controlled by our country
  • Flag of New Reno New Reno:
    • Loses core on Sierra Army Depot (159)
    • Loses core on Nixon (295)
  • Release Flag of New Reno New Reno as a puppet
  • Flag of New Reno New Reno:
    • Set the ruling party to (unrecognized string "People" for Template:Icon) People
    • Party Popularities will change:
Rebecca's Californian Dream icon
Rebecca's Californian Dream
We stand amongst giants now, the wasteland is gearing up for conflict and we must pick a side. The choice for Rebecca seems obvious: join the NCR and secure the Den's future.
  • Requires the following:
    • New Biggest Little City “New Biggest Little City”
  • At least one of the following is true:
    • Scripted Trigger: new_california_exists=yes
    • Scripted Trigger: big_circle_exists=yes
  • If:
    • Limited to:
      • Scripted Trigger: new_california_exists=yes
    • Scripted Effect: ask_to_join_new_california=yes
  • Else, if:
    • Limited to:
      • Scripted Trigger: big_circle_exists=yes
    • Scripted Effect: ask_to_join_big_circle=yes