Max Sec

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Max Sec is a settler prison state in the West Coast region.

Historical background

Managed by a New California Republic Brahmin Baron known as "The Investor", Max Sec is a prison labor facility, producing various products such as extracted minerals and crops,[1] constructed via rudimentary assembly lines, that are sold to nearby nations. The facility obtains prisoners through purchasing them from nearby towns, with representatives of the facility seeking out criminals who are due to be executed. Outside the facility, the citizenry of Max Sec live in normality, which can be compromised by a breakout from the facility.[2] The facility's business model relies on the more stable nations, such as Eureka, Arroyo, and the NCR, with Max Sec buying criminals from the nations, saving them the cost of executing them.[3]


Politics

National spirits

Max Sec starts with one national spirit:

Max Sec Prison Labor icon
Max Sec Prison Labor
  • Caps Income: +30.00%


Leaders

Gameplay

Military

Max Sec begins with four divisions, all being Prison Guards.

Conscription Law

The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias)

Settlement Protection icon
Settlement Protection
  • Mobilization speed: +4.00%
  • Recruitable population: 4.00%
  • Construction speed: +6.00%
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements


Wasteland Militias icon
Wasteland Militias
  • Mobilization speed: +6.00%
  • Recruitable population: 6.00%
  • Construction speed: +3.00%
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements


Funded Militias icon
Funded Militias
  • Mobilization speed: +8.00%
  • Recruitable population: 8.00%
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements


Two Year Conscription icon
Two Year Conscription
  • Mobilization speed: +10.00%
  • Recruitable population: 10.00%
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements


Four Year Conscription icon
Four Year Conscription
  • Mobilization speed: +12.00%
  • Recruitable population: 12.00%
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements


Service Until Dismissal icon
Service Until Dismissal
  • Mobilization speed: +15.00%
  • Recruitable population: 15.00%
  • Factory Output: -3.00%
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements


War Never Changes icon
War Never Changes
  • Mobilization speed: +20.00%
  • Recruitable population: 20.00%
  • Factory Output: -6.00%
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
1 0 3
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
7 0 8 0 0 0

Technology


Basic Intermediate Sophisticated
Techtree tab infantry.png
Infantry
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab support.png
Support
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab infantry.png
Special Forces
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab infantry.png
Power Armour
Research unavb bg s.png Research unavb bg s.png Research unavb bg s.png
Techtree tab armour.png
Vehicles
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab robotics.png
Robotics
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Basic Intermediate Sophisticated
Techtree tab air.png
Aircraft
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab naval.png
Naval Vessels
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Industry
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab engineering.png
Electronics
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Construction
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab industry.png
Exploitation
Research comp bg s.png Research comp bg s.png Research comp bg s.png




Behind the scenes

  • Originally, Max Sec was to be located in the area now occupied by The Chained Choir, in keeping with its Stranger Things inspiration.[4] Afterwards, the name and rough idea of Max Sec was transposed from Texas to California, where KD fleshed it out.[5]
  • Max Sec is not planned to have a tree anytime in the near future.[6]

References

  1. What exactly is the extracts? Things like breaking rocks, or more complex things, like making concrete or metal objects?
    KD: "I think either is probably the case. I imagine there's some rudimentary assembly line production, but also yeah, breaking rocks to extract minerals, maybe some farming"
    - Obtained from Discord, 6/3/2022
  2. KD: "Basically, Max Sec is a prison state managed by The Investor, an NCR brahmin baron, and security he hires. Max Sec itself is just a giant facility where prisoners are sentenced to labor. The extracts of that labor are then exported to nearby nations for profit. Max Sec gains prisoners by purchasing them off nearby towns. Various Max Sec representatives will travel and purchase soon to be executed criminals from various areas
    They then bring those prisoners back to Max Sec, force them to do labor, export the output, profit
    The area around Max sec is probably just filled with normal people living their normal lives - which is what makes the breakout so destructive"

    - Obtained from Discord, 6/3/2022
  3. I haven't played or read through Arroyo yet, but I can only imagine they'd be only be willing to do so much with NCR prison labor.
    KD: "Yeah exactly. More stable civilizations like Eureka, Arroyo, and NCR is what makes Max Sec possible. Like, you give us money and save us a bullet? Awesome!"
    - Obtained from Discord, 6/3/2022
  4. Zusk: "@HappyNTH can relate, but I believe it was a mix of an old prison-complex themed nation we were going to include in tandem with Stranger Things."
    HappyNTH: "* Yep, that was my general design sauce when I transformed them from the original Max Sec nation"
    - Obtained from Discord, 12/21/2021
  5. Question for you, Happy. If I recall, you were the one working on Max-Sec in the past. But what exactly is Max-Sec?
    HappyNTH: "I just transposed the nation name and rough idea from Texas (where I overwrote it with the Chained Choir), but @KD fleshed it out once it had moved to California"
    - Obtained from Discord, 6/3/2022
  6. Are they planned to have some kind of Powder Ganger/215th focus tree in the future, or are they more of a food nation for the time being?
    KD: "I don't plan to give them a tree but I think they could have a good one for sure"
    - Obtained from Discord, 6/3/2022