The Chained Choir

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The Chained Choir is a country in the Texan region, residing in North Oklahoma. It is ruled by a collection of Psykers who have come together in a 'choir' due to their powers being based off singing and vocal sounds. They can manipulate the minds of people around them to use as soldiers and slaves, which they have dubbed "The Possessed".


"The Putrescent Mother", a deceased former subject of the Watonga Facility, can still be felt by the Chained Choir. She speaks to them, promising them a wondrous future if they can construct a new vessel for her out of fleshy sacrifices. Some in the Choir are wary of Mother, others embrace her and her promises. However, V, who is the closest to Mother, is currently dedicated to constructing her new vessel, and does not tolerate dissent.

Historical background

The Chained Choir are former inmates and ghouls subjected by the United States Army into testing the psionic implementation potential of FEV.[1]

Politics

National spirits

The Chained Choir starts with two national spirits:

A Powerful Chorus icon
A Powerful Chorus
  • Political Power Gain: -20%
  • Resource Gain Efficiency: +40.00%
  • Foreign subversive activities efficiency: -80%
  • Stability: -30.00%
  • Division Attack: +4.0%
  • Caps Expenses: -65.0%
The world had been rendered an echo of once was for The Chained Choir. Its lands, people, and law all pitched to a different tune. To survive, the Choir— some more willing than others— have learned to weaponize their psychic powers. One Chorister alone can bend the minds of the masses to their will. Falsettos to break the most strong-willed of individuals. Harmonies to rip and tear flesh or concrete. Banded together they weave reality at their very fingertips, washing away the colours of the wasteland to paint their vision of a perfect world.
The Possessed Protect icon
The Possessed Protect
  • Division Organization: -8.0%
  • Recruitable Population: 8.00%
The Possessed possess only rudimentary intelligence and, when controlled by the Choir in large quantities, can be directed towards great works.
One of the songs sung by the Choir is that of hypnosis. Through their song, the Choir can enter the minds of those close to The Chapel: forcing them to do their bidding. Try as they might, these creatures have been unable to break into The Chapel to free the Choir. Nevertheless, the Possessed prove useful to the Choir, allowing them to more directly influence the land around The Chapel. Fiercely obedient to their Choir, the Possessed will protect The Chapel to the last.

Gameplay

Military

The Chained Choir starts with three divisions, all being The Possessed.

Conscription Law

The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias)

Settlement Protection icon
Settlement Protection
  • Mobilization speed: +4.00%
  • Recruitable population: 4.00%
  • Construction speed: +6.00%
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements


Wasteland Militias icon
Wasteland Militias
  • Mobilization speed: +6.00%
  • Recruitable population: 6.00%
  • Construction speed: +3.00%
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements


Funded Militias icon
Funded Militias
  • Mobilization speed: +8.00%
  • Recruitable population: 8.00%
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements


Two Year Conscription icon
Two Year Conscription
  • Mobilization speed: +10.00%
  • Recruitable population: 10.00%
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements


Four Year Conscription icon
Four Year Conscription
  • Mobilization speed: +12.00%
  • Recruitable population: 12.00%
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements


Service Until Dismissal icon
Service Until Dismissal
  • Mobilization speed: +15.00%
  • Recruitable population: 15.00%
  • Factory Output: -3.00%
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements


War Never Changes icon
War Never Changes
  • Mobilization speed: +20.00%
  • Recruitable population: 20.00%
  • Factory Output: -6.00%
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
4 0 1
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
13 25 17 0 11 0

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Starting Position

The Chained Choir starts in North Oklahoma, between The Last Patrol and Chickasaw-Muscogee Coalition to the east, Scrappers Compact to the east, and Painted Rock to the west. The Cimarron River runs along the north border of The Chained Choir's territory, with 3 crossings east to The Last Patrol. The Canadian Tributary runs along the south border of The Chained Choir's territory, with 2 crossings south to Scrappers Compact.

The Chained Choir starts with a production of 2 factories producing Infantry Equipment.

The Chained Choir starts with these division templates:

  • Lesser Creatures (4 Militia battalions)
  • The Possessed (5 Infantry battalions)

The Chained Choir starts with 3 divisions:

  • 3 The Possessed, fully equipped.

Behind the scenes

  • The Chained Choir was entirely designed by HappyNTH.[2]
  • The Chained Choir has a focus tree in the works, with HappyNTH passing on their lore they made for the nation to Batal to develop.[3] However, the focus tree remained undeveloped until it switched developers once more, going from Batal to Shudderfly, who plans to develop a focus tree that retains parts of the original lore Happy developed, but also "[injects] lots of new stuff".[4]
  • The First Chorist's original leader trait, Experiment #0011, was a reference to the 2016 Netflix television series, Stranger Things,[5] which had its first season center around government experiments to induce psionic capabilities in young children, one of which becoming the principal characters of the show, known as Eleven. This trait has since been changed to Experiment #005.

References

  1. Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): "The Chained Choir: a nation of former inmates; ghouls who were subjected to testing by the US army, for research into the potential psionic implementations of FEV."
  2. I don't know which of you has a wicked enough mind to design the chained choir but it is brilliant.
    HappyNTH: "@Sylience all me! Thank you, that means a lot!"
    - Obtained from Discord, 10/27/2020
  3. Are there any other nations that have focus trees in the works as minor updates? Or is that under wraps
    HappyNTH: "@K3NNY Chained Choir is one under way that I'm super excited about! The amazing @Batal is taking my lore for them and making an awesome tree..."
    - Obtained from Discord, 11/2/2020
  4. Have you collaborated with Happy on the nation, or is it going to be more of an adaptation than a direct continuation?
    Shudderfly: "I’ve talk a little with happy about it. It’s going to retain parts of what little bits are there right now but we’re also injecting lots of new stuff."
    - Obtained from Discord, 6/21/2022
  5. Wait is the chained choir’s leader being called number 11 a stranger things reference?
    Alexander: "@Council Leader Nuka {Unalligned} Yes"
    - Obtained from Discord, 10/23/2020