Valle Bandits

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The Valle Bandits are a raider tribe in Baja California.

Historical background

One half of the "Baja Banditos", the Valle Bandits work alongside the Paz Bandits to smuggle guns and drugs to various NCR raider gangs. The Valle Bandits specifically are experts in bribery and Ranger avoidance, having decades of experience, and through doing so are able to deliver as far as Dayglow, the Boneyard, and the Hub.

Politics

National spirits

The Valle Bandits starts with two national spirits:

Baja Banditos icon
Baja Banditos
  • Divisions speed: -10.00%
  • Recruitable Population: -3.00%
  • Division Attrition: -10.0%
  • Consumer Goods Factories: -2.00%
  • Division Attack: +15.0%
  • Division Defense: -25.0%
  • Max planning: +10.0%
  • Passive Caps Income: +12.0
The two great criminal gangs of the Baja, the Paz Bandits and the Valle Bandits, are masters of their trade. Combining the experitseIn-game spelling of the two gangs, and their skilled leaders, the "Baja Banditos" run an enourmousIn-game spelling smuggling operation. SpecialisingIn-game spelling in delivering guns and drugs from the Mexican cartels and warlords to the raider gangs of the NCR, the Banditos have made serious caps – and serious enemies...
Expert Smugglers icon
Expert Smugglers
  • Reconnaissance: +8.0%
  • Division Defense on core territory: +3.0%
  • Infantry Equipment: Production Cost: -4.00%
Nobody knows how to bribe an NCR trooper or avoid a Ranger patrol like the Valle Bandits do. From decades of smuggling experience, the Valle Bandits have had the NCR running rings around itself to try and clamp down on their illicit deliveries to Dayglow, the Boneyard and the Hub.

Gameplay

Military

The Valle Bandits start with four divisions, all being Bandidos Armados.

Conscription Law

Countries under Tlaloc's protection have never faced a proper external threat, but with their stable economies can support large armies with no problems and with time their soldiers, while less numerous, will best those of the other major factions.

  • Tlaloc's stagnation
    • +5% resource gain eficiency
    • 2.5% recruitable population
    • +10% stability
    • +10% infrastructure construction speed
  • Frontier militias
    • 5% recruitable population
    • +1% war support
    • +1% outpost construction speed
  • Adelitas militias
    • 7% recruitable population
    • +2.5% war support
    • +2.5% division atack
    • +2.5% division defence
    • +2.5% outpost construction speed
  • National garisons
    • 10% recruitable population
    • +5% war support
    • +5% division atack
    • +5% division defence
    • +5% outpost construction speed
  • Gloria Mexicana
    • 12% recruitable population
    • +5% surrender limit
    • +10% war support
    • +10% division atack
    • +10% division defence
    • +10% outpost construction speed

Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
2 1 2
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
10 4 26 12 12 4

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Starting Position

Valle Bandits starts in Baja California, between New California Republic and The Rapids to the north, and Paz Bandits to the south. Access to the Gulf of California is available on the eastern border of Valle Bandit's territory. Access to the American Coast and South American Approach sea zones are available on the western border of Valle Bandit's territory.

Valle Bandits starts with a production of 1 factory producing Infantry Equipment.

Valle Bandits starts with these division templates:

  • Combatientes Locales (4 Militia battalions)
  • Bandidos Armados (5 Infantry battalions)

Valle Bandits starts with 4 divisions:

  • 4 Bandidos Armados, 20% equipped.

References