Archdiocese of Santa Fe

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The Archdiocese of Santa Fe is a religious nation in the Western United States region.

Historical background

A religious nation, based on the preserved Memorabilia and teachings of a Pre-War engineer named Leibowitz.

Politics

National spirits

The Archdiocese of Santa Fe starts with three national spirits:

The "Memorabilia" icon
The "Memorabilia"
  • Stability: +5.00%
  • Research Speed: +4.00%
The greatest mission of the Santa Fe Archdiocese is to preserve the "Memorabilia" of the Old World, writings that have survived the Great War and the Chaos that followed it. Through hiding, smuggling, memorizing and copying Old World writings, they have made great strides to theIn-game spelling day.
The Legacy of Saint Leibowitz icon
The Legacy of Saint Leibowitz
  • Divisions speed: +3.00%
  • Surrender Limit: -15.00%
  • Max Entrenchment: +3.0%
Saint Leibowitz was an electrical engineer before the Great War. When the bombs fell he fled the military base he worked in, seeking refuge from the nuclear fire in one of the Churches of the Archdiocese of Santa Fe. There he became a monk in the order, becoming one of the Archdiocese's best agents. Betrayed by his close friend, Leibowitz became a Martyr. Years later, he was canonized by the 102nd Archbishop in recognition for his work protecting valuable remnants of the Old World. The monks continue to guard his relics, but would rather lose their lives than see them lost.


Legacy of Centurion Paullus icon
Legacy of Centurion Paullus
  • Divisions speed: -20.00%
  • Army Experience Gain: +0.05% daily
  • Division Defense: -20.0%
  • Population Nomadicity: -40.00%
  • Appeal to Refugees: -20.00%
  • Infrastructure construction speed: -20.00%
Butcher, Betrayer, Monster - New Mexico was considered many things during his time in Arizona. The "Mad" Centurion's raid across the many little settlements in Arizona helping the Centurion to build the strength his cohort needed to attack Gloria. Even today the infrastructure of New Mexico still has not recovered from Paullus's raids.

The Legacy of Centurion Paullus spirit is removed upon the 23rd of August, 2276.

Gameplay

Conscription Law

Archdiocese of Santa Fe has the Wasteland Recruitment Conscription Law

The wasteland is an unhospitable place, a good defence force is more than justified. However with the increasing percentage of settlers dedicated to defence, the workshops slow down ever more. (Generic/minor countries start at Funded militias)

Settlement Protection icon
Settlement Protection
  • Mobilization speed: +4.00%
  • Recruitable population: 4.00%
  • Construction speed: +6.00%
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.
Requirements


Wasteland Militias icon
Wasteland Militias
  • Mobilization speed: +6.00%
  • Recruitable population: 6.00%
  • Construction speed: +3.00%
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.
Requirements


Funded Militias icon
Funded Militias
  • Mobilization speed: +8.00%
  • Recruitable population: 8.00%
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.
Requirements


Two Year Conscription icon
Two Year Conscription
  • Mobilization speed: +10.00%
  • Recruitable population: 10.00%
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.
Requirements


Four Year Conscription icon
Four Year Conscription
  • Mobilization speed: +12.00%
  • Recruitable population: 12.00%
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.
Requirements


Service Until Dismissal icon
Service Until Dismissal
  • Mobilization speed: +15.00%
  • Recruitable population: 15.00%
  • Factory Output: -3.00%
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.
Requirements


War Never Changes icon
War Never Changes
  • Mobilization speed: +20.00%
  • Recruitable population: 20.00%
  • Factory Output: -6.00%
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
2 0 5
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
52 33 24 3 14 10

Bottle Caps Economy

The rest of the wasteland operates on the basis of Nuka Cola bottle caps, previousy called Hub bucks, as their adoption is first documented in The Hub market. At one point Caps even operated on a so called Water Standard.

Bottle caps icon
Bottle caps
  • Passive Caps : +5

Starting monetary economy:

  • Gross Income: +10.00k Caps
  • Quarterly Expenses: -0.01k Caps
  • Quaterly Profit: 9.99k Caps

==Technology==

Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Starting Position

The Archdiocese of Santa Fe starts in Northern New Mexico, between Lanius's Cohort to the south, Summers Federation to the South-East, Sun Dogs to the North-East and Twin Mothers to the North-West. The Rio Grande river runs along the west border of the Archdiocese's lands.

The Archdiocese has a starting production of 1 factory producing Infantry Equipment.

The Archdiocese starts with these division templates:

  • Militia Force (4 Militia battalions)
  • Priests of War (4 Infantry battalions)

The Archdiocese starts with 2 divisions:

  • 2 Priests of War, both fully equipped

Behind the scenes

  • The Archdiocese of Santa Fe has several references to the novel A Canticle for Leibowitz by Walter M. Miller Jr. The novel follows a post-apocalyptic Catholic monastery founded by an electrical engineer named Isaac Edward Leibowitz, who dedicated his life to preserving technical knowledge (known to the monks as "The Memorabilia") after a nuclear war.