The Gateway

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The Gateway is a small raider nation located in the Northeast Alberta area of The Great North region. It is bordered by The Blighted Woods, The Dammed, and the Iron Confederacy

Historical background

MANIFEST left a great many ghosts across Canada, with the most active being Destiny herself. Once, she was given the tools to pacify a nation into submitting to the will of a foreign occupier, but in recent times, she's shifted gears-- now, she wants to perfect humankind, and she just needs a little bit of elbow grease to do it. She may not be able to leave the facility herself, but with enough raiders hopped up on unstable mutations dependent on her... Well, a girl could do anything she wanted with that, couldn't she?
- Scenarios country selection screen quote

Politics

Interactive Politics screen

National spirits


The Gateway starts with three national spirits, and they are:

MANIFEST North icon
MANIFEST North
  • Division Organization: +10.0%
  • Division Defense on core territory: +5.0%

From Manifest North, we pump out a ceaseless and horrible blizzard that envelops the land in a neverending scarlet hell. Excess DNA waste comes to life, spreading out into the nearby lands as Umbravores that know well enough to fear their creator and her chosen.


Broken Production & Recall Wing icon
Broken Production & Recall Wing
  • Resource Gain Efficiency: -20.00%
  • Max Factories in a State: -20%
  • Construction Speed: -20.00%

Without a Production/Recall Wing to rely on, Destiny's reach is far more limited that it would be otherwise. If she can at least restore access to the wing, her power will significantly increase.


Restless Raiders icon
Restless Raiders
  • Starting level of new army leaders: -1
  • Division Attack: -15.0%

The raiders chosen by Destiny to become her 'deputies' need a sheriff to properly wrangle them where she can't-- otherwise, they'll grow lazy and irresponsible with their power.


Army

The Gateway starts with the following templates:

  • Prison Guards (4 Militia Battalions)
  • Scroungers (5 Infantry Battalions with an Anti-tank support company)
  • MANIFEST Company Greeters (6 Support Robot Battalions with a CnC Attachment)
  • Destiny's Sheriffs (6 Spec Ops Battalions with an Anti-tank support company)

The Gateway starts with the following divisions:

  • 3 Scroungers (at 100% strength)
  • 3 MANIFEST Company Greeters (at 100% strength)
  • 2 Destiny's Sheriffs (at 100% strength)

Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
1 0 3
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
18 0 11 0 1 0

Bottle Cap Economy

As with much of the wasteland, The Gateway utilizes the Bottle Cap as its primary currency. It gives the player a +10 passive caps bonus, though as it is the most commonly used income in the wasteland, the benefits stop there.

Bottle caps icon
Bottle caps
  • Passive Caps : +10

Starting Monetary Economy

Starting Trading Nodes

The Gateway does not start with any trading nodes. The closest trading nodes are found in The Hudson Bay City Ruins to the South in The Blighted Woods.

Technology


Basic Intermediate Sophisticated
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Infantry
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Support
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Special Forces
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Power Armour
Research unavb bg s.png Research unavb bg s.png Research unavb bg s.png
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Vehicles
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Robotics
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Basic Intermediate Sophisticated
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Aircraft
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Naval Vessels
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Industry
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Electronics
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Construction
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Exploitation
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Through their focus tree, The Gateway can also unlock Sophisticated Robotics Tech, or Sophisticated Support Tech, or Sophisticated Special Forces Tech.

Focus Tree