Washington Brotherhood

From Old World Blues Wiki
Jump to navigation Jump to search


The Washington Brotherhood are a Brotherhood of Steel chapter based in the state of Washington.

Historical background

Eternal winter shrouds the north of America, and within the blizzard a danger watches silently. Seattle is haunted by ghosts, the castoffs of the Midwest, who vengefully stalk the ruins.

Elder Immortal lead his few followers to Seattle hoping to found a new chapter - but his violent tactics and the dire situation turned the chapter into a monster. Violence, enslavement, and conscription have all become core tenants of a dark 'Neo Brotherhood' doctrine. The thick snowfall of Seattle is the perfect backdrop for abductions, murder, and the subjugation of the few who remain.
- Scenarios country selection screen quote

Considered the "single most violent totalitarian BoS faction" in the wasteland,[1] the Washington Brotherhood are originally from the Midwestern Brotherhood, and have since become a militant power, enslaving raiders and wastelanders to fight for them, due to their lack of Power Armored soldiers. Alongside this, the Brotherhood utilize a standing army of Super Mutants and robots that journeyed to Washington from the Midwest, and recruit ghouls to fight alongside them.[2]

Events


National Focuses


Politics

National Spirits

The Washington Brotherhood starts with one national spirit:

Bunker Blues icon
Bunker Blues
  • Foreign subversive activities efficiency: -75%
  • Factory Bomb Vulnerability: -60.00%
  • Trade deal opinion factor: -50.00%
  • Special Forces Minimum Capacity: +60
  • Energy Cell Gain per Energy: +10.00%
  • Energy Cell Capacity: +50.00%
  • Damage to Garrisons: -30.00%
  • If you own La Resistance, this idea also adds 2 counter-intelligence and 1 crypto strength


Leaders

Portrait Leader Ideology Party In power (2275) Popularity Unique portrait? Description Leader trait
People People No 0.00% No --- ---
Intellectuals Intellectuals No 10.00% No --- ---
Portrait immortal.png
The Immortal Elites Elites Yes 65.00% Yes Revered by his subordinates for leading them across the midwest to Seattle, the so called 'Immortal' Elder is older than even his most senior commanders. His campaign of violence and subjugation throughout Washington has inspired a lust for blood in his chapter - leaving a black stain on the Brotherhood as a whole. Warmonger
Ruler Ruler No 25.00% No --- ---

Gameplay

Military

The Washington Brotherhood begins with sixteen divisions, three Power Armor Companies made up of the cruel veterans of the Seattle Expedition, five Conscript Brigades composing a pressganged militia, and eight Raider Warbands aptly named for bands of vicious raiders in the service of the Immortal.

Conscription Law

It is in the nature of raiders to band together into rapidly moving groups to easier ambush caravans and avoid the would be pursuers, it is also in their nature to fight in between themselves for the position of the leader. As such with the increasing size of the group it becomes harder and harder to keep the raiders focused and united.

Petty Gang Conscription icon
Petty Gang Conscription
  • Division Organisation: +5%
  • Recruitable population: 5%
  • Supply Consumption: -5%
  • Stability: +5%
  • Research Speed: +10%
Requirements


Raider Bands icon
Raider Bands
  • Division Speed: +3%
  • Division Organisation: -3%
  • Recruitable population: 7%
  • Supply Consumption: +3%
  • Stability: -3%
  • Research Speed: +5%
  • Justify Wargoal Time: -3%
  • Reinforce Rate: +3%
Requirements


Scum And Vilainy icon
Scum And Vilainy
  • Division Speed: +5%
  • Division Organisation: -5%
  • Recruitable population: 9%
  • Supply Consumption: +5%
  • Stability: -5%
  • Justify Wargoal Time: -5%
  • Reinforce Rate: +5%
Requirements


Threat To All People icon
Threat To All People
  • Division Speed: +7%
  • Division Organisation: -7%
  • Recruitable population: 11%
  • Supply Consumption: +7%
  • Stability: -7%
  • Justify Wargoal Time: -7%
  • Reinforce Rate: +7%
Requirements


Doom Of The Wasteland icon
Doom Of The Wasteland
  • Division Speed: +10%
  • Division Organisation: -10%
  • Recruitable population: 15%
  • Supply Consumption: +10%
  • Stability: -10%
  • Justify Wargoal Time: -10%
  • Reinforce Rate: +10%
Requirements


Economy

Starting Industry
Arms workshop Naval dockyard Civilian workshop
5 2 6
Starting Resources
Water Energy Scrap Metal Composite Materials Circuitry Advanced Components
22 53 82 35 44 44

Starting Position

The Washington Brotherhood begin at war with two of their neighbouring states, the Flag of Olympus Tribe Olympus Tribe to the west and the Flag of Yakama Nation Yakama Nation to the east, to the north Flag of Bellingham Bellingham sits on the border between Washington and Canada, and to the south-west Flag of Port Maw Port Maw holds the coast, directly south of the brotherhood's territory is Flag of The Cause The Cause. A couple of months into the game, Flag of The Cause The Cause will join the conflict and quickly grow in strength as Paladins join their army.

Technology


Basic Intermediate Sophisticated
Techtree tab infantry.png
Infantry
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab support.png
Support
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab infantry.png
Special Forces
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab infantry.png
Power Armour
Research comp bg s.png Research comp bg s.png Research comp bg s.png
Techtree tab armour.png
Vehicles
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab robotics.png
Robotics
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Basic Intermediate Sophisticated
Techtree tab air.png
Aircraft
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab naval.png
Naval Vessels
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Industry
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab engineering.png
Electronics
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Construction
Research comp bg s.png Research comp bg s.png Research unavb bg s.png
Techtree tab industry.png
Exploitation
Research comp bg s.png Research comp bg s.png Research unavb bg s.png



Through their focus tree, the Washington Brotherhood can unlock Midwestern Power Armor technology.

Behind the scenes

  • The Washington Brotherhood are directly inspired by the Alaskan Brotherhood from the cancelled Fallout game, Fallout Extreme, with homebrew lore created for them.[3]
  • Though the Washington Brotherhood uses the 'Raider Nation' manpower law set, they begin with 'Four Year Conscription' from the 'Wasteland Recruitment' set.
  • Although the Washington Brotherhood were originally only Brotherhood in-name-only, they were shifted to be more in-line with the Codex, albeit in a twisted manner, in 4.0 in order to interact with and accept volunteers from the Lost Hills Brotherhood.[4]
  • The Immortal's art piece, drawn by Herckeim, had his armor inspired from a Power Armor that appeared in concept art that was to appear in Fallout: Extreme.[5]
    • The Immortal's blue-tinted icon was the product of an unintentional export error by Zapdude,[6] who decided to keep it due to it kickstarting the Washington Brotherhood's winter and snow-shrouded mystery theme.[7]

References

  1. Loonybinjin: "Washington State is Host to the Washington Brotherhood of Steel, the single most violent totalitarian BoS faction written into the lore. They are all about building their army, enslaving locals, ext. They consider themselves men and women of action, bu they are mostly assholes. A breakaway faction from the Midwest. They bring Ghouls, Robots, and Supermutants with them, and they are going to be facing my Pride and Joy, the Supermutants of Troll Warren, who are based out of Cannibal Oregon."
    - Obtained from Discord, 6/11/2017
  2. Zapdude: "They enslave people they conquer to fuel their war machine, hauling them back to Seattle and their other bunkers to do work for them
    They recruit ghouls often, they have a standing army of super mutants that left the midwest with them, and they even enslave raiders and use them as conscripts.
    However they have very little in the way of power armoured troops, true brotherhood type guys
    Their strength lies in their weaker units"

    - Obtained from Discord, 7/13/2017
  3. Zapdude: "The Washington Brotherhood are directly inspired by the Alaskan Brotherhood from Extreme
    With a lot of homebrew in their lore"

    - Obtained from Discord, 8/25/2017
  4. Zusk: "You will see a bit of this in 4.0, but admittedly part of the reason for the subtle Immortal shift ( Mainly that instead of being Brotherhood in name only he still kind of operates within the Codex, in his own fucked up way - hence the quote) was so that he could accept volunteers and interaction from lost hills."
    - Obtained from Discord, 1/21/2022
  5. Zusk: "Something I really love about the Immortal piece Herck did
    is that its the first actual really well done art piece done for the Fallout Extreme power armor Heres the original concept art from fallout extreme it was inspired by!
    [1]
    Really glad we got this
    Abe's Odyssey looking armor into the mod."
    - Obtained from Discord, 1/20/2022
  6. Zapdude: "It's pretty minor so it's not really well known even on the team, but the portrait used by The Immortal is the byproduct of a mistake
    When I was exporting it, I saved it in the wrong format, and it came out blue
    I liked it so much I just left it that way"

    - Obtained from Discord, 4/28/2020
  7. Zapdude: "It inspired a lot of the winter themes in the region, honestly. I'd already planned to make heavy use of snowstorms and stuff to add to the mystery of the Washington Brotherhood, but the accidental tint on The Immortal's portrait made me go all in on it"
    - Obtained from Discord, 4/28/2020