Old World Blues patch 4.0
Update 4.0 was released on May 31, 2022.
Patch notes
Major Features
- Expanded the map to cover the Great Plains of North-West American and Western Canada
- Map reworks in California, Southern Oregon and Colorado
- A significantly revamped UI
- Tons upon tons of new focus trees, nations & national flavour across the map
- Fundamental reworks to previous titans of Old World Blues history, the New California Republic and the Lost Hills Chapter, as well as Vault City, New Reno, and more
Additions, Removals & Reworks
Trees added / updated:
ARR - Arroyo
BGR - Big Grass
BKB - Bank End Bandits
BOS - Lost Hills
CAR - The Carthaginians
DES - Desert Rangers
EUR - Eureka
GRD - Guardians
MCA - MacArthur
MNC - Montana Chapter
NCR - New California Republic
NEW - New Reno
PET - Petro Chico
PRO - Far Son
RCK - Roach King
ROT - Rotpurgers
SHI - Shi
SIE - Highland Watch
SLA - Slags
SLN - S'Lanter
SOK - Sons of Kaga
STC - Strathcommune
TCA - The Cause
TDN - The Den
TVT - TV Town
VIP - Vipers
VLT - Vault City
VTS - Vault 37
WPG - Republic of Three Rivers
Nations added:
ARB - Arborg Junta
ATM - Children of the Silo
ATT - Ant
BAT - Batford Brigade
BGC - The Boggy March
BGR - Big Grass
BIG - Biggar Gang
BIS - Bismarck
BKB - Bank End Bandits
BRA - Kingdom of Manitoba
BRE - The Great Breach
BTH - Ruminators
BUM - Bumblebee
COM - Commonwealth Remnants
CPH - Fort Cap Hell
CPK - Coal Consortium
DRA - Dramatae
DUK - The King's Own Duck Mountaineers
DUN - Dundurn
ELB - Elbo
ENT - Entrance
EUR - Eureka
FOU - Fourways
FRG - Fairy Glen
FRN - The Fringe
GIM - Forgehold of Gimli
GRD - Guardians
HBC - Rupertsland Trading Company
IRC - Iron Confederacy
LOI - Loid's Ministry
MCA - MacArthur
MJW - State of Moose Jaw
MNC - Montana Chapter
MOD - Modoc
MRR - Marshall Republic
MSQ - Mosquito
MTC - Metis Congress
MTR - Mad Trains
MXS - Max Sec
NAT - Navarro Territories
NEU - Neutral Zone
NOR - Nordikon
NUN - Nunavut
OST - The Order
PAC - Packers
PAP - Prince Albert's Privateers
PAS - Passkeepers
PLT - Pleasantdale
PRO - Far Son
RAD - Reclamation Army Depot
RCK - Roach King
REH - Binary Counts
RMM - Riding Mountain Mooseketeers
ROS - Yellowstone Park
RRR - Red Range Redoubt
SAN - Forlorn Union
SIE - Highland Watch
SLA - Slags
SLN - S'Lanter
SNO - Snowmads
SOK - Sons of Kaga
STA - The Great Stampede
STC - Strathcommune
TDN - The Den
TER - Termite
TPL - Two Peoples
TVT - TV Town
UNB - Unbound
URA - Uranium City
VER - Vermilion-Wainwright
VTS - Vault 37
WAK - Wakaw
WHC - Whitecourt
WPG - Republic of Three Rivers
WSP - Wasp
WYR - Baron's Eyrie
YLJ - Yellowjacket
(BOS nations, not on map)
BGF - Gulf Brotherhood
BLS - Lyons' Brotherhood
BMW - Midwest Brotherhood
Moved locations / removed from map:
DAM - Dam Busters
FIE - The Fiends
Nations renamed:
BEL - Bellingham -> Koover
BOS - Western Brotherhood -> Lost Hills
CYC - Cyclops Tribe -> Badland Buckaroos
KHA - Great Khans -> Northern Khans
PAL - Pale Folk -> Elko Posse
Nations removed:
ANT - Antelope Tribe
DSL - Doushou Lu
HXL - Hexie Lu
SCR - Scorpions
Trees removed:
KHA - Great Khans
Caps system changes
Major
- Army costs are now linear, instead of exponential - More unit type cost modifiers - Trade node map removed and replaced with map-mode lens - New caps ledger replacing the old decision menu GUI
Minor
- Caps ledger sort modes - State node GUI expanded to better support trade route creation - Remove node residence requirement for organization shops - Node levels are now roughly exponential. Early development is much easier to obtain, while later development becomes more difficult. State development modifier remains the same at 1.0 = 1 level at all levels - Nodes have no member states by default - Nodes grow outward towards areas of high development each level Node upgrading now requires a few days. - Node upgrade event can be turned off (node will still upgrade)