Custom Game Rules
This page is dedicated to the various custom game rules, with which the game experience can be altered beyond just selecting a difficulty. Such gamerules include the ability to individually strengthen several Nations, choose which focus path will the AI take, deciding which nations will spawn on the map at Game Start turn off and on various diplomacy rules and gameplay mechanics, as well as allowing special holiday/meme events such as April Fools and choosing the outcome of several events across the wasteland.
Major Nation Buffs
List of nations that can be buffed
There are currently 29 sliders which affect a total of 34 nations.
Rule name | Affected Nations |
---|---|
Strengthen 215th | 215th |
Strengthen Arroyo | Arroyo |
Strengthen Broken Coast | Broken Coast |
Strengthen Caesar's Legion | Caesar's Legion |
Strengthen Legion Expansion Targets | Cowboy Country Hangdogs Pecos Colony Baudelio Ranchers |
Strengthen Chichen Itza | Chichen Itza |
Strengthen Costa Cafeinada | Costa Cafeinada |
Strengthen Desert Rangers | Desert Rangers |
Strengthen Ejército Libertador del Sur | Ejército Libertador del Sur |
Strengthen Ejército Mexicano | Ejército Mexicano |
Strengthen Eureka | Eureka |
Strengthen Excan Tlahtoloyan | Excan Tlahtoloyan |
Strengthen Free Fighters | Free Fighters |
Strengthen Great Khans (Removed) | Great Khans |
Strengthen Guardians | Guardians |
Strengthen Heaven's Gate | Heaven's Gate |
Strengthen Imperio Mexicano | Imperio Mexicano |
Strengthen Mojave Chapter | Mojave Chapter |
Strengthen NCR | New California Republic |
Strengthen Mojave Territories | Mojave Territories |
Strengthen NCR Expansion Targets | Paz Bandits Valle Bandits The Rapids |
Strengthen New Canaan | New Canaan |
Strengthen New Reno | New Reno |
Strengthen New Vegas | New Vegas |
Strengthen Nueva Aztlan | Nueva Aztlán |
Strengthen Republic of the Rio Grande | Republic of the Rio Grande |
Strengthen Rogue Rangers | Rogue Rangers |
Strengthen Shi | Shi |
Strengthen Sons of Kaga | Sons of Kaga |
Strengthen Tierra de los Tzotzil | Tierra de los Tzotzil |
Strengthen Tlalocan | Tlalocan |
Strengthen Troll Warren | Troll Warren |
Strengthen TV Town | TV Town |
Strengthen Vault City | Vault City |
Strengthen Washington Brotherhood | Washington Brotherhood |
Strengthen Western Brotherhood | Western Brotherhood |
Strengthening effects
There are 5 levels of strengthening, each giving a progressively stronger buff to the selected nation in almost all aspects of gameplay. The first level gives no bonuses, and the remaining ones can be summarized by the following table:
Attribute name | 2nd level | 3rd level | 4th level | 5th level |
---|---|---|---|---|
Political Power Gain: | +12% | +25% | +37% | +50% |
Army Experience Gain: | +12.5% | +25.0% | +37.5% | +50.0% |
Division Experience Gain: | +5.0% | +10.0% | +15.0% | +20.0% |
Naval Experience Gain: | +12.5% | +25.0% | +37.5% | +50.0% |
Ship Experience Gain: | +5.0% | +10.0% | +15.0% | +20.0% |
Air Experience Gain: | +12.5% | +25.0% | +37.5% | +50.0% |
Division Attrition: | -3.7% | -7.5% | -11.2% | -15.0% |
Supply Consumption: | -12.5% | -25.0% | -37.5% | -50.0% |
Division Recovery Rate: | +7.5% | +15.0% | +22.5% | +30.0% |
Entrenchment speed: | +12.5% | +25.0% | +37.5% | +50.0% |
Production efficiency capProduction Efficiency Cap | +7.50% | +15.00% | +22.50% | +30.00% |
Production efficiency growthProduction Efficiency growth | +12.50% | +25.0% | +37.50% | +50.00% |
Lack of Resources Penalty | -15.00% | -30.00% | -45.00% | -60.00% |
Division Attack on core territory: | +7.5% | +15.0% | +22.5% | +30.0% |
Division Defense on core territory: | +7.5% | +15.0% | +22.5% | +30.0% |
Research Speed: | +5.00% | +10.00% | +15.00% | +20.00% |
Dockyard Output: | +10.00% | +20.00% | +30.00% | +40.00% |
Reinforce Rate: | +1.0% | +2.0% | +3.0% | +4.0% |
Planning Speed: | +12.5% | +25.0% | +37.5% | +50.0% |
Army Energy Cell Consumption: | -20.00% | -40.00% | -60.00% | -80.00% |
Navy Energy Cell Consumption: | -20.00% | -40.00% | -60.00% | -80.00% |
Air Energy Cell Consumption: | -20.00% | -40.00% | -60.00% | -80.00% |
Air Wing Mission Experience Gain: | +12% | +25% | +37% | +50% |
Occupational Appeal: | +5.00% | +10.00% | +15.00% | +20.00% |
Region Unifiers
Rule name | Options |
---|---|
Canadian Unifier | No Canadian unifier Roach King controls Canada Standing Rock controls Canada Vault 37 controls Canada Montana Brotherhood controls Canada |
Cascadia Unifier | No Cascadian unifier Broken Coast controls Cascadia Washington Brotherhood controls Cascadia The Cause controls Cascadia |
Texan Unifier | No Texan unifier Texas Brotherhood controls Texas Shale controls Texas Last Patrol controls Texas |
Heaven's Gate Area Unifier | No Gate-area unifier Yellowstone controls Gate area Heaven's Gate controls Gate area MacArthur controls Gate area |
Mexican Unifier | No Mexican unifier Rio Grande controls Mexico Chichen Itza controls Mexico Nueva Aztlan controls Mexico Zapata controls Mexico |
Oregon Unifier | No Oregon unifier Troll Warren controls Oregon Mirelurk Tribe controls Oregon Bone Dancers controls Oregon |
Nebraska Unifier | No Nebraska unifier Great Breach controls Nebraska |
Nevada Unifier | No Nevada unifier Vault City controls Nevada The Den controls Nevada New Reno controls Nevada |
Utah Unifier | No Utah unifier New Canaan controls Utah White Legs control Utah Eighties control Utah |
AI Behavior
Rule name | Affected Nations | Decisions |
---|---|---|
Arroyo | Arroyo | Default: Arroyo will either follow their historical path or select a random one based on the historical focus option. Good Karma: Arroyo will make decisions leading the Chosen One to have good karma. Neutral Karma: Arroyo will make decisions leading the Chosen One to have neutral karma. Bad Karma: Arroyo will make decisions leading the Chosen One to have bad karma. |
Broken Coast | Broken Coast | Default: The Broken Coast will either follow their historical path or select a random one based on the historical focus option. Graven's Rule: The Broken Coast will take steps to secure Graven's hold on power. Ragnar's Power: The Broken Coast will see Ragnar usurp Graven's position as the undisputed master of the Broken Coast. |
Caesar's Legion | Caesar's Legion | Default: Caesar's Legion will either follow their historical path or select a random one based on the historical focus option. |
Chichen Itza | Chichen Itza | Default: The Chichen Itza will either follow their historical path or select a random one based on the historical focus option. Halach Uinik Carlos Franco: The Ejército will ensure that Carlos rises to power in the Chichen Itza. Ti'huun Clara Guzmán: The Chichen Itza will make decisions that lead to the Ti'huun seizing power. Kalomte Sebastián II: The Chichen Itza will follow a path to keep the Kalomte as its leader. |
Costa Cafeinada | Costa Cafeinada | Default: Costa Cafeinada will either follow their historical path or select a random one based on the historical focus option. Loyalty: Costa Cafeinada will stay loyal to the Aztlan - for now, at least. Independence: Costa Cafeinada will seek to break away from the Aztlan, by any means necessary. |
Map Setup
Rule name | Affected Nations | Decisions |
---|---|---|
Eighties | Eighties Noemen Tribes Protectron Security Hub Wendover Republic |
Default: The Eighties are whole at the start of the game // Broken: The Eighties are broken into their conquered states. |
Mojave Chapter | Mojave Chapter State of Utobitha |
Default: The Mojave Chapter owns Black Mountain at the start of the game. / Black Mountain Radio: The State of Utobitha will co-exist with the Mojave Chapter on game start at Black Mountain. The State of Utobitha: The State of Utobitha will replace the Mojave Chapter on game start. |
Think Tank | The Think Tank Mojave Chapter |
Default: The Think Tank can only appear as a result of Mojave Chapter's focus tree. Old World Blues: The Think Tank appears on game start. |
NCR | New California Republic | Default: The NCR is whole at the start of the game. Broken: The NCR is broken into its break away states. |
New Canaan | New Canaan Brigham Barons Farfield Warband |
Default: New Canaan is whole at the start of the game. / Broken: New Canaan is split up as the Brigham Barons and the Farfield Warband. |
New Vegas | New Vegas Boomers Jacobstown |
Default: New Vegas owns Nellis AFB at the start of the game. / Boomers: The Boomers will co-exist with New Vegas on game start at Nellis AFB. / Jacobstown: Jacobstown will co-exist with New Vegas on game start. // Boomers & Jacobstown: Both Jacobstown and the Boomers will co-exist with New Vegas on game . |
North Pole Enclave | North Pole Enclave | Default: The North Pole Enclave will not be on the Map. North Pole Enclave On Map: Santa's coming to town(Puts North Pole Enclave on map above Broken Coast). |
Tlalocan | Tlalocan | Default: Tlaloc begins the realm alive and in charge of his realm... for now. // Tlaloc's Children: Tlaloc's children will replace him at the beginning of the game. |
The Last Thanksgiving | The Final Feast Cypher Warband |
Default: The Turkey Day Will Not Happen. The Final Feast Turkey Empire on Map: We're Thankful for our Fans, Huzzah. |
White Legs | White Legs Frisco City |
Default: The White Legs are whole at the start of the game. / Broken: The White Legs will coexist with Frisco Cities at game start. |
Diplomacy Rules
"Waiting on a shipment of spit and shine!"
This page is still under construction. Information here may be inaccurate, incomplete, or incorrigible! |
Event Rules
Rule name | Affected Nations | Decisions | Effect |
---|---|---|---|
NCR Civil War | New California Republic | Allowed: The NCR Civil War will be allowed to happen if the correct conditions occur. Disallowed: The NCR Civil War will be disabled regardless of other game conditions. |
|
The Death of Caesar | Caesar's Legion | Caesar Will Die: Should The Legion take New Vegas, Caesar's surgery will fail! Damn Courier. Caesar Will Live: Caesar's surgery will succeed. What Am I, a Doctor?: Caesar's fate will be random. | |
Synthetic Dawn | Chichen Itza | Default: The Chichen Itza have forgotten the ways of the last true Mexicans. Synthetic Dawn: The Maya will be prepared to face the Synthetic Dawn. | |
A Time Lord's Visit | Timekeepers | Default: A certain Time Lord correctly programs his Tardis, making it to his correct destination. The Doctor: A certain Time Lord fails to correctly plot his course through space-time, leading him to land in a very musty vault... | |
The Zetan Invasion! | Zetans | Enabled: The Zetan Army lands in Area 51! Disabled: The Zetan Star Armada chooses to wait a few centuries before launching their invasion of Earth. |
Triggers the Aliens! event.
|
Caesar's Legion Tlalocan Ejercito Libertador del Sur Imperio Mexicano Excan Tlahtoloyan |
Enabled: Caesar decides to take a moment to relax. Whats the worst that could happen? Disabled: Caesar focuses on his job, he can rest after he takes the Dam. | ||
New California Republic Bone Dancers |
Enabled: Some friendly visitors visit Shady Sands! Disabled: The visitors decide to go back home before causing trouble. |
Triggers the Horses Destroy Shady Sands! event.
Changes the Bone Dancers Political focus tree as well as their leader The Odious King to the overpowered "nemesis" versions. | |
The Mad Baron | Enabled: Khans will ride, ride to ruin and worlds ending! Disabled: Khans know no Khan but the Khan of Khans, whose name is Papa. | ||
Second Kemalist Revolution | Enabled: Grand Vizier finds himself in a vastly different Turkey. Disabled: Turkey? You mean like the bird? There is no way we could have a Turkey nation in the mod. | ||
Admiral Dictator | Enabled: Alexander Vasilievich finds himself in a weird place... Disabled: Turns out it was just his fever dream. | ||
The Eternal President | Enabled: Get ready for the BBQ of all BBQ's as Kerensky breaks through time and space. Disabled: It seems the Eternal President has decided it was better to take a nap today. | ||
Enabled: A Necromancer from a far away land has ripped a hole in space and time! Disabled: Necronomics will forever remain a mystery... | |||
Emperor Norton | Enabled: Good Emperor Norton finds himself in the San Fransico Disabled: The Emperor never witnesses the world of Fallout. And the wasteland is forever worse for it. | he's always known, sunny, lovely... irradiated?||
The Gary Incident (April Fools 2021) | Enabled: This will enable the Gary Incident Disabled: This will disable the Gary Incident | ||
The Texclave Is Real? (April Fools 2021) | Texan Enclave | Enabled: Who're these guys in shiny armour? Disabled: Texclave is a community meme at most. Get that out of here. | |
The Minutemen (April Fools 2021) | The Minutemen | Enabled: Preston Garvey's minutemen arrive on the East Coast, determined to carve out a place for them where none previously existed. Disabled: April Fools content? No thank you! There's no way that is balanced... | |
The DK Crew vs King Kraven | Enabled: The DK Crew will take over New Victoria and King K. Kraven will take over Broken Coast. Disabled: New Victoria and Broken Coast are safe for now. |
Gameplay Rules
"Waiting on a shipment of spit and shine!"
This page is still under construction. Information here may be inaccurate, incomplete, or incorrigible! |
Misc Rules
These are miscellaneous rules.
Tlaloc's Death Rattle
Enabled | Disabled |
---|---|
Tlaloc will emit a final horrifying sound upon his death. Plays the deathscream.wav sound, when Tlalocan fractures. | Tlaloc will not emit any audible final sounds upon his demise. |
Wild Wasteland
Disabled | Enabled |
---|---|
The Wild Wasteland game rule is used to toggle funny but strange and mostly benign circumstances across the Wasteland. By default it is off. | The Wild Wasteland game rule is used to toggle funny but strange and mostly benign circumstances across the Wasteland. By default it is off. |
Lone Wolf
Disabled | Enabled |
---|---|
Army leader generation will be handled normally. | All new army leaders will have Lone Wolf trait. |