Faction
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A faction is a coalition of nations that are allied to each other.
Rules
It is impossible to create a faction manualy in this mod, all factions not already present at the start of the game must be created through focuses.
Factions in 2275
Major Factions
NCR
While the NCR is a powerful faction, in 2275 it's power comes mainly from the size, and power of the New California Republic and the strategic location of the Mojave Territories which controls The Dam as well as encircles the entirety of the Mojave Chapter. Despite their apparent initial strength, the New California Republic is initially plagued by crises that limit it's ability to expand, except for expansion into the Rapids, the Divide, Paz Bandits, and Valle Bandits.
Constituents
Initial Members:
Through the course of gameplay, other nations may join the NCR. Under default AI behavior, these often include New Reno, Shi, and Arroyo.
Potential Members:
Ultimately, the NCR will go to war with the other great power of the Mojave, Caesar's Legion.
Caesar's Legion/The Legion
The Legion is a faction named after the great unifier himself. While all it's constituents occupy inhospitable deserts and mountains it has ample room to grow towards the West and many a strong potential ally in the South (South East) and North (North East) with its Eastern Flank protected by a couple of minors and the Colorado river.
Constituents
Initial Members:
Through the course of gameplay, other nations may join the Legion. Under default AI behavior, these often include Gente Del Sol and White Legs.
Potential Members:
Texas Economic Union
Texas Economic union is a faction built upon the cooperation of Lone Star and the Texan Brotherhood, with the ultimate goal of building a Republic of Texas. This strong position is precarious however. Quickly, Lone Star will face a civil war led by the Hand Warband that can destroy the dream of Texas before it truly begins and Texan Brotherhood will be split by dissenters from the Alamo Chapter.
Constituents
Initial Members:
Through focuses and events, an AI Tubeheads will join the Texas Economic Union as a puppet of Texan Brotherhood if the TEU survives initial struggles. There is a chance for other Texan Brotherhood expansion targets to join the TEU as well.
Potential Members:
Great Plains Federation
The Great Plains federation is a federation of Native nations: Chickasaw-Muscogee Coalition, Cherokee Nation, and Choctaw Nation. It's only a few years from complete federalization under central government as the State of Sequoyah, if it can deal with the threat posed by The Last Patrol, who imagine a new Oklahoma instead.
Constituents
Bloodied Electorals
Minor Factions
Minor factions are not factions composed of minor nations, it is a term describing Factions made up of only one nation (at least in 2275).
Children of the Gate
The Children of the Gate are a religious group led by Heaven's Gate.
Initial Members:
Potential Members:
Western Brotherhood of Steel
The Western Brotherhood of Steel is led by the Lost Hills Chapter. Although initially small and surrounded by the NCR, the Brotherhood can expand across the map, (eventually) able to invite most of the existing Brotherhood chapters and then some.
Constituents
Initial Members:
Potential Members
Northern League
Led by the Washington Brotherhood. With few friends and many enemies, The Immortal may be replaced and the Northern League placed under new management.
Constituents
Initial Members:
Potential Members:
Mormon Alliance
The Mormon Alliance is led by New Canaan. Under default AI behavior, the Sorrows and the Dead Horses join New Canaan-in-Exile under Daniel.
Constituents
Initial Members:
Potential Members:
- Crazy Horns
- Dead Horses
- Eighties
- Lonetree
- Lord's Anointed
- Sleepers
- Sorrows
- Tar Walkers
- Timekeepers
- Uintah
- White Legs
Daughters of Hecate
The Daughters of Hecate are led by Ouroboros. If Hecate remains leader, they can expand their faction after the "Dark Moon Rises" focus (picked by choosing to Kill Dae over Hecatae).
Constituents
Initial Members:
Potential Members:
Elizaveta's Host
Formable Factions
Many nations in Old World Blues can form factions, either through their focus tree or by event. In some cases, where multiple nations can form the same faction they instead can join that faction.
Chosen Ones
Formable by Arroyo if the Chosen One has Bad Karma.
Possible Constituents
- Arroyo *
Big Circle
Formable through the actions of the New California Republic. If they are unable to survive the various initial crises and breakout into Civil War, the Baron's Republic will form this faction when they break away.
Possible Constituents
Big MT
Formed by The Think Tank if they are enabled at game start using their game rule.
Possible Constituents
Boneyard Brotherhood
Breach Ferals
Californian Hegemony
Denver Defense Network
Formable by the Hangdogs. When they open the Box and start the civil war with Warden, the player has the option to side with Warden. If Warden is victorious, it can then solidify its control over Colorado and form the Denver Defense Network.
Possible Constituents
Dharma's Way
Formable through the actions of the New California Republic. If they are unable to survive the various initial crises and breakout into Civil War, the Boneyard will form this faction when they break away.
Possible Constituents
Earth and Sky
Empire of Salt
Faithful
Fantasma Cartel
Formable through the actions of the New California Republic. If they seek to conquer Baja California, the Paz Bandits and Valle Bandits will ally and form the Fantasma Cartel.
Possible Constituents
Fire Council
Upcoming formable faction by Northern Khans and Standing Rock. Being unreleased, the ultimate availability of this faction is subject to change.
Possible Constituents
Glass League
Gran Cartel
Great Confederation
Great Federation
Formable by the Free Fighters. Through their focus tree, they can invite more members to the Great Federation.
Possible Constituents
Imperium Mexicanum
Formable by File:Paullus's Warband.png Paullus's Warband.
Possible Constituents
- File:Paullus's Warband.png Paullus's Warband
Jungle Pact
Lanius's Horde
Master's New Army
Mesoamerican Alliance
Formable by Nueva Aztlán through the focus "Cempasuchil Within a Map", where they will seek to ally Chichen Itza. Also formable by Chichen Itza through the focus "A Great Wedding", where they will seek to ally Nueva Aztlán. Whichever forms the Mesoamerican Alliance first will be the leader.
Possible Constituents
Mexican League
Midnight Union
Mojave Alliance
Nevada Pact
A diverse faction made up of various powers in Nevada, seeking to remain independent of the NCR but not necessarily as an enemy. Whoever forms the faction first becomes it's leader, with others then able to join through their focus tree or decision.
Possible Constituents
Niños de Mexico
Northern Congress
Northern Mojave Pact
Nova Legion
Formable by Lanius's Cohort with cooperation from the Twin Mothers. When Lanius first comes into contact with the Twin Mothers, Diana has the opportunity to attempt to sway Lanius. If she succeeds, Lanius will revolt and leave Caesar's Legion and form the Nova Legion with the Twin Mothers.
Possible Constituents
Order of St. Joseph
Phoenix Federation
Rio Pact
The Road Warriors
A faction formable by the Eighties. When the Eighties split, the Thunderbirds, seeking a Second Nevada Road War, will form the Road Warriors faction.
- Thunderbirds *
- Arroyo
The Second Coalition
Formable by the Republic of Three Rivers. The Republic of Three Rivers has the ultimate goal of toppling the Kingdom of Manitoba. A coalition to fight the kingdom is always an option, but is the only one if the Riding Mountain Mooseketeers rebellion fails.